Zzap


American Club Sports

Categories: Review: Software
Publisher: Mindscape International Inc
Machine: Commodore 64/128

 
Published in Zzap #52

American Club Sports

Step right up sir and enter the Sport Time Clubhouse. Get your cue out to play a typically English or French game of Billiards (American sports, who needs 'em?). How about Crazy Pool with its tables crammed with bumpers, holes and generally zany obstacles to shoot around? And if you tire of the pool tables we have here, why not construct your own wild and wacky tables - we'll provide the wood.

If cue-chalking, ball-potting, cueball-shooting action isn't for you then get down to it on the Pinball table but don't bash the table, Tilting isn't going to do your wizard gamesplaying abilities any good either.

Never heard of Skeeball, sir? You'll recognise it when you see it - basically you've got a target of five rings inside one another with the biggest points to be had in the middle. Use the crosshair to arm and roll your balls up the ramp.

Fancy your chances as a deadeye dick? Well then get the old airgun out and blast away at those rabbits, ducks and fish in the Shooting Gallery. Hit the turtle for double points or that pesky squirrel just for the hell of it but don't shoot your opponent's target - it'll lose you points.

And finally, although it may not be the most American of sports, Table Football is fun to play s get your kit on and spin those men in the faithful recreation of every young boy's Xmas present.

The parameters behind all six games are open to modification including the skill levels, length of game time, speed of play, number of players (up to four) and other factors particular to each game (such as the presence of a Tilt option on the Pinball game or the weight, recoil and speed of the gun in the Shooting Gallery).

Robin

Well, this isn't exactly a totally original idea, that's for sure. It's a mixture of simple-idea games, most of which weren't all that hot to start with (although the mass of options offers good scope of play).

The games are as playable as they could be (the Shooting Gallery having a certain chasm in two-player mode) but the graphics and feeble sound effects fail to inspire. A good game for those of you seeking nostalgia but there are certainly better ideas for sports games around at the moment. The multi-load is also a pain.

Phil

What a surprise. With a title like American Club Sports I expected baseball, basketball and American football. Instead, we get billiards, pinball and table football!

All of these 'sports' are implemented in a very simple fashion and playing them on your own is not the most exciting experience ever devised. So it's just as well there's a multi-player option which provides some competition. This is where the real fun starts as each competitor attempts to outscore his rivals.

The simultaneous two-player events are especially enjoyable, my favourite being the hilariously frantic table football. Six games for the price of one isn't bad value.

Verdict

Presentation 63%
Annoyingly prominent multi-load gives you the time to read the comprehensive manual!

Graphics 65%
Patchy but detailed for most events. Adequate use of colour.

Sound 55%
The tunes aren't remarkable and the sound effects are merely adequate.

Hookability 58%
Multi-load makes it difficult to get into the game.

Lastability 67%
A considerable number of options for each event but the incentive to come back isn't all that strong.

Overall 62%
Old but playable games providing variation on the traditional sports theme. Best with two players.

Other Reviews Of American Club Sports For The Commodore 64/128


American Club Sports (Mindscape International Inc)
A review by Mark Mainwood (Commodore User)