If you can imagine a Tranz-Am type plot, based on
a prison camp, then you have the idea for Alcatraz
Harry.
A large playing area, on which the screen is a
small window, represents the camp, complete with
guards, buildings and tunnels. You have a system of
co-ordinates to help with location problems, and
Harry must go around collecting escape gear; ladders, ropes, guns, etc. watched by guards. Visit
the same location twice, and they get nasty!
Once you have collected the gear, and recovered
the secret files (perhaps using one of the cars
left about) you can escape; if you can find the
hole in the fence!
There's no question that Alcatraz Harry is not up
to the highest standards of Spectrum software. It's
largely in Basic with the characters driven round
as opposed to being animated by machine code.
The plot is well known, and the graphics are just as
good as some I've seen for £5.95. It is sometimes
said that you get what you pay for! Here, by
comparison, you get more than you pay for. A
satisfactory game for a modest outlay.