Games Computing
1st May 1984
Publisher: Hewson Consultants
Machine: Spectrum 16K
Published in Games Computing #5
3D Seiddab Attack (Hewson Consultants)
You are the commander of a modern tank or 'Drone'. Your task is to patrol the city streets destroying any Seiddabs that venture within your range.
The screen shows the front of your 'Drone' advancing down the city streets. The buildings are drawn in perspective which gives a three-dimensional effect showing the buildings receding into the distance. Also displayed on the screen is a small square enclosing a plan view of the city area which is provided by your short range radar. You appear on this plan as a flashing white dot and the Seiddabs are shown as steady white dots.
This is often confusing as it is difficult to tell yourself from the Seiddabs as your dot is not easily distinguished from the others.
The lower left of the screen shows the number of your current Drone, you are allowed three of these per game, and the number of missiles left if less than, or equal to ten.
The lower right of the screen shows the current score of each player and the highest score to date. If you succeed in clearing the first screen, your Drone is transported to the countryside where the Seiddabs attack in mass formation dropping bombs as they pass. Your Drone moves forward automatically and you can move left and right using the cursor keys. Movement in these directions is restricted except at junctions. The target area of your missiles can be moved up and down and key zero fires missiles.
3D Seiddab Attack has an unusual addition of a two player option and is compatible with a Kempston Joystick if preferred to the keyboard option.
A fast-moving arcade type game which can be used on any spectrum.