Commodore User


3D Glooper

Publisher: Audiogenic
Machine: Commodore 16

 
Published in Commodore User #25

3D Glooper

Remember Pacman? Well, 3D Glooper isn't anything like that. Actually it does bear a passing resemblance. Glooper is a maze game in which you have to roam around picking up dots whilst at the same time avoiding the gloopers - little monsters out to munch you to death. There is the odd red dot lying around here and there and if you pick up one of these the gloopers become all weak and feeble for a short time enabling you to munch them.

There the similarity with Pacman ends. What makes Glooper different is that it is 3D. Not much of a distinction you might think, but it does make it a lot more interesting. There are over three hundred dots to collect off the maze floor, I haven't managed it yet, but given another hour and a more cautious approach I'm sure it won't prove too difficult.

The radar makes things a bit easier. When the gloopers get too close for comfort a warning bleeper sounds off. Pressing F1 displays a sort of short range map showing what gloopers and dots are where in the immediate vicinity.

On the whole, a hard game to criticise. The graphics are about par for the C16, 3D mazes always look a bit monotonous because they're program generated.

I was going to say don't bother with Glooper if you've already got a 3D maze job, but I can't recall having seen another one on the C16.