Home Computing Weekly


3D Monster Chase

Author: D.C.
Publisher: Romik
Machine: Amstrad CPC464

 
Published in Home Computing Weekly #79

Although you might not assume so from the title, this is a maze game in which you have not only a three-level maze to contend with but also a set of monsters. As usual in these games there is a map for you to consult showing where you are and what is there with you.

I must remark how useless the instructions are though. There is very little real explanation of the task before you, and the aids you have to navigate by, which include sonar and direction indicators. There is even a mistake about which key to press in one case.

The screen is changed very quickly, so the waiting is kept to a minimum. The directional cursor keys are detected very slowly however and have to be held down. Perhaps the joystick is more responsive in use.

The range of opponents isn't restricted to monsters, there are also indestructible balls, bombs to defuse, lifts to negotiate and keys to find. All told, an interesting implementation of an old idea which is badly let down by the skimpy instruction sheet.

D.C.

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