The Micro User


3D Graphics Development System

Author: James Riddell
Publisher: Glentop Publishers
Machine: BBC B/B+/Master 128

 
Published in The Micro User 4.03

Animate in 3D

Many people have marvelled at the incredible spacecraft which helped to make Elite such a unique game.

With the aid of this package you too can create similar wire frame models. You can even incorporate them into your own Basic programs.

You must think in three dimensions and enter all of the appropriate MOVE and DRAW commands via the editor.

This may not be too difficult in the example used in the handbook, a square. But try and apply the same principles to an Elite-type spacecraft, as mentioned in their sales literature, and you have a long night ahead of you.

The wonderful flicker-free animation of your 3D master piece has to be carried out from one of your own Basic or machine code programs. There is no facility to animate your model from within the graphics development system.

They do provide all of the necessary routines as Basic procedures, and also the machine code core of the system. But you have to go outside of the system to use them.

The end results are very impressive, it's just a pity that the road to producing them is such a difficult one.

James Riddell

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