shrink-and-grow routines so beloved of its makers.
The screen display is similar to that of the arcade original,
Pole Position, with the road weaving around in front of you.
You can also see your spinning tyres, and a panel display of the
ever-erratic rev counter, speedometer, temperature, gear
selected and the steering wheel.
The other cars in the race make life as difficult as possible
as a matter of course (sorry about the pun). Unlike its arcadian
uncle, 3D Grand Prix requires you to finish in the first four in
each race in order to compete in the next race at one of eight
different tracks.
Fail to qualify and one could say that it's the end of the
road...
The most difficult thing about the game is trying to overtake a
car in front - you either seem to end up chewing a bill board or
you pile into your rival.
If you wait patiently behind it will eventually move across and
let you pass provided you are ready to go rather smartly.
It's a fair game - better than most yet worse than some — with
impressive graphics.
The lone car visible in front gets bigger and smaller in jerks,
though the impression of movement is rather good. The
mountains in the background move when you turn which is a
nice touch.
The engine noise is OK but it seems a bit 'whizzy' instead of
'growly'. The real clanger is at high speeds though. A strange
fluttering noise drifts from the speaker. No. it doesn't resemble
a skid - it's a cross between that and the tyres saying their fond
farewells to the wheels.
>
The controls are well thought out, though pre-defined.
Joysticks are optional and again easy to control.
To sum up, it would sell excellently with its graphics but
its sound effects and fellow competitors spoil it for me.