Is it because war is so much fun that
we turn it into games? Or is it because
we play so many war games that we go
so eagerly to war?
These were some of the more serious
thoughts sparked off by playing Soft
ware Invasion's game 3D Bomb Alley.
Mind you, there isn't too much time
to think when you're actually playing
the game!
The scenario is obviously based on
San Carlos Bay in the Falklands. Your
fleet is at anchor in a narrow sea inlet
and you are under attack from enemy
planes. These appear in the far distance
but rapidly grow larger as they near.
To defend yourself you have to
throw up a barrage of anti-aircraft fire.
The trouble is that, although you can
miss the planes, if they get through they
don't miss you.
You get an extra ship for each 10
planes downed and the game ends
when you've lost your last ship.
It's a simple game with nice graphics
and adequate instructions. The way the
planes appear in the distance and then
grow larger is a good technique but it's
annoying when they slow down and
even appear to stop when under fire.
You can almost feel the micro thinking.
At first I thought that that would
mean a slow game, but I soon learned
differently as the planes came at me
five at a time.
It's a simple game where the main
difficulty comes from the increasing
number of enemy planes. If you like
action where quick reactions are at a
premium then this is one for you.