Amstrad Action
1st August 1989
Author: Trenton Webb
Publisher: Firebird
Machine: Amstrad CPC464
Published in Amstrad Action #47
AA Rave
3D Pool
It has been observed many times that pool, snooker and billiards could be played efficiently by an idiot equipped with a book on ballistics.
This can't be quite true - as I recall, the book never helped me one single bit. Yet there's a good case for thinking that computers, with their totally logical and accurate calculating processors, could really get into pool in a big way.
I can't see it myself. Can you imagine walking into a pool hall to be hustled by a plastic 'n steel Paul Newman android? Still, looking at 3D Pool, you could believe that one day machines will rule the green baize. And when you consider that an android has been world snooker champ more often than anyone else...
Firebird's 3D Pool in which you compete against a variety of opponents, and finally European Pool Champion Maltese Joe himself is just the latest in a whole series of snooker-style games that have been appearing since they become popular in the arcades around 1984. They include such classics as robotics expert Steve Davis' Snooker and CDS Pool, but they have all suffered from a shortcoming - they were all viewed from the same vantage point above the table.
As the whole table had to be viewed at once, the scale of the table wasn't very big and the games become predictable. It wasn't that you could always pot the balls, but you could nearly always say that you'd miss and by what margin. The advantage of 3D Pool is that you can walk around the table, viewing the cue ball from every angle.
You can also strike at the bottom or top of the ball, in order to induce spin. That's not so new, but when you do so, the table tilts to show you the exact angle that you're aiming at.
All the balls are shaded, as is the table and background. The big let down is that, although the screen is in the chunky 16 colour display mode, only four are actually used! Considering the way the game appears on screen (in fact it's pretty good) it could have been amazingly good. Another lost opportunity...
One final point about the display: the speed at which it rotates and moves is so fast you can dip and spin enough to make you seasick. But when the computer is thinking about its shot, the action is frozen.
The game theory is easy enough. You have to line up the white ball to make a fair shot. The white always travels vertically up the table away from the viewpoint. This means it is easy enough to judge angles when the cue ball and object ball are close, but much trickier when they're touching or fairly distant.
Progression in the game is much as by the rules. The game is based around a tournament, with various computer controlled opponents. These range from No Hope Nik to Mighty Mike, and they've all got their own individual styles.
There are a few differences from the real game. The human always breaks in the first and last frame, with the computer taking the middle one. When a foul stroke occurs, a free ball is automatically awarded to the other player. Most disturbing of all is that there are no cushions, the balls simply bouncing back from the edge of the table.
All of the computer opponents play extremely well. It's very disheartening to lose game after game, especially to the same player. I must have lost about fifty games to Mighty Mike alone! You soon understand though, that although the different players have different styles, the only real change between them is that if you play an easy player, the pockets are larger!
You start playing, and you just can't stop. Eventually things can get serious, with a demented gamester demanding the right to play various players, and taking several hours to lose frames that should take a few minutes.
My only objection to this hugely addictive game is its difficulty. It's not as devious a game as the real thing, but compared to your average shoot-'em-up, there is no comparison. Give me lots of 3D Pool, and I'll be happy.
Second Opinion
Agonisingly slow, agonisingly difficult, and still a game to return to time after time.
Game For A Break
The game offers a wide variety of options for serious addicts. There is the practice feature, which lets you get on with the serious job of potting balls. Then again you might want to try some trick shots. These are very difficult to get right, but make for some great practice - taking the same trick shot with even a slight difference causes a wide range of variation in how the table finally looks.
The tournament itself is fairly easy to understand: it starts out with eight players; who produce four winners; who produce two winners; who produce one overall winner; who then takes on Maltese Joe (and loses). My own personal feeling on Maltese Joe's ability is that the reason you always start first is because he's so good - you can only beat him if you start first and have a perfect, white-washing break.
The Great Orlando
On the starting screen of 3D Pool, notice the name of the designer, Orlando of Aardvark Software, a legend in his own lunchtime. Orlando has been writing games since at least 1983 (yup, before the CPC was invented) and has won awards for game design and innovation.
It's quite remarkable that such a big name should reappear on what is basically a strategy-with-action game. One of his earlier classics was called Frak, and although detailed to be converted to the Amstrad it never, as far as I know, made it.
That game involved a caveman who had to travel across a series of platforms [Oh wow! - Ed] knocking off monsters called scrubblies with a handheld yo-yo. One supple flick of the wrist and another brightly coloured hairy nasty was sent screaming down the screen.
It remains to be seen if more games are released by Orlando, and if his current style is set rigidly. If it is, it won't be a bad thing. Except for those who love caveman simulators!
First Day Target Score
Win a match - *any* match!
Green Screen View
No easier - but no hassle.
Verdict
Graphics 74%
P. Very good, moving 3D graphics.
N. But mode 1 would offer better resolution.
Sonics 8%
P. Two good sound effects.
N. That's all!
Grab Factor 90%
P. Fabulously addictive.
N. I'm still not cured.
Staying Power 69%
P. You can become skillful.
N. But it takes a long time.
Overall 80%
P. Definitely worth "cueing" for!