It's inevitable that current events must influence ideas for games, and it's probably more than a coincidence that 3D Bomb Alley reminds me of the Falklands. It even opens with a fairground version of Rule Britannia.
The screen then reveals nicely drawn green and brown hills, sloping down into a channel of water, with the sea in front of you. Three battle ships are anchored there, and you're manning an anti-aircraft gun.
An enemy plane starts off as a black speck, which can be anywhere in the sky, and expands steadily to become the clear silhouette of a fighter jet. If the plane makes it unscathed to overhead, it drops a bomb, and a ship is lost.
The farther away the enemy plane is when you shoot it, the more points it is worth, but the nearer the plane comes, the louder the explosion when you hit it.
The game starts off quite easily, one plane at a time, but soon they're coming thick and fast and it begins to get the urgency of, say, Missile Command, which requires similar skill. The game has been written very competently, but there's no variety in what happens, no change of scene. This actually feels like part of a larger game, the dissatisfying part, but there is no more. Moreover, 3D Bomb Attack raises other issues.
Nowadays, if a micro will let you storm embassies, fight elections, and do combat in the South Atlantic, how long before we see a game where, as a fighter pilot, we must seek and destroy a jumbo jet? Should we play the same games as governments?