Amstrad Computer User


1943

Categories: Review: Software
Publisher: Capcom
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #50

1943

Here we go - another final conflict in which you have to pulverise millions upon millions of the adversary, fighting for Truth, Freedom and the American Way.

The year is 1943 and the Japanese have the Midway Islands under control, Strategically, these islands provide the key to Pacific domination.

Needless to say, you consider these islands your own, and are willing to prove this with something a bit more substantial than a pointed stick. So off you go in your trusty P38 flying thing, with loads and loads and loads of bullets and some novel technology. This latter allows your P38 to have higher shooting capabilities and be completely overhauled in mid-air. Pretty novel stuff, since adhesive technology wasn't as good 40 years ago as it is today.

1943: One Year After

You are away with a large cloud of fumes and oodles of noise, to be greeted by a squadron of Zeroes hell bent on making your name appear as low down the high score table as possible. With the Aiieeeee's of the fallen Japanese flyers still ringing in your ears, you face a wave of large red aeroplanes intent on aerobatics. But they didn't reckon on you coming Out of the sun with your twin half-inch machine guns chattering.

Destroy all the aerobatics planes and you get a bolt-on goodie - it could be an overhaul, superbullets, fan bullets, fan superbullets, rapid fire or auxiliary planes. All of these ensure that nobody is going to get past you, unless you let them.

Little Zeroes are not all we get - we get big planes, which take plenty shots to kill, and warships with intelligent gun turrets. Both of these want to see how many holes they can make in a P38 before it forgets how to fly.

1943: One Year After

We've got the obligatory smooth scroll of a narrow screen, add on weapons, and we've even got a few smart bombs - all we need now is three lives. More realistically than usual, we only have the one life, which dwindles until we get a refit or POW token. Once the little energy bar is no longer with us, neither are we.

The Pacific war hinges on you - can you make it swing your way? Will the battleship Yamato be destroyed, or will Ford become part of Mitsubishi and USA Ltd part of Japan Inc? Is 1943 all it is cracked up to be?

The first two questions are up to you to answer - the answer to the third is yes.

Other Reviews Of 1943 For The Amstrad CPC464


1943: The Battle Of Midway (Capcom)
A review by GBH (Amstrad Action)