A flight of fantasy as you soar through the skies, twin cannons blazing.
The war is drawing to a close and you are on the
losing side. It looks as if
it is suicide mission time again;
as a one-man fighter just might
be able to penetrate the enemy
defences and strike a telling
blow for freedom and
righteousness.
This is not Star Wars,
although with a plot like that it
could be. This is World War II, and based roughly on the Battle
of Midway Wry roughly, I would
say.
The objective is simple. which
is why the Spectrum version sold well. It consists of flying your
fighter aircraft over land, sea
and islands, in 32 stages of
frantic action against enemy fighters, bombers and
superbombers. Obviously I am
mistaken because I did not know
there was a Japanese equivalent
of the Flying Fortress.
What all this has to do with
Midway is a matter of conjecture
and inlay writers' hyperbole.
What game is based on is the
arcade game called 1942 from a
few years ago.
The first point to note is that
the screen scrolls vertically but that it has been reduced in size
and still is not particularly
smooth. It is not so lumpy as you
might get on a Spectrum, so
there is at least that consolation
and you have multi-colour
graphics for a change.
That is the good side; now for the bad news. The music on the
title page is atrocious. It is
supposed to be 767 Squadron
but has been mangled virtually
out of all recognition. The
sound effects in the game are
not much better either. Plinks
and pings are the best
description, though a needle
falling on to a baking tray
produces a similar result. I
wonder if it was sampled?
Your fairly small fighter moves
fairly sluggishly about the screen
as the enemy fighters crawl towards you. I pity them because
someone obviously forgot to put
some ammunition in their guns.
You are not fired on until the big
boys arrive. The sprite detection
here is no great shakes, either.
If you shoot a particular
enemy or collection of them a
mysterious POW symbol
appears. When you run into one
of them an equally mysterious
tranformation occurs to your
aircraft. Sometimes you can just
fire faster; at other times you
find extra aircraft stuck on to
your wingtips, providing extra
firepower that way. It makes you
a good target, though, and when
the Flying Fortresses arrive they
can scarcely miss you.
What is wrong with 1942 is
that the sprites are too small, the
playing area is too small, the
colours are poorly thought-out,
the sound effects are probably
the worst I have heard in any
CPC game and, worst of all, it is
boring to play.
What's wrong with 1942? Well, the sprites are too small, the playing area is too small, the colours are poorly thought-out, the sound effects are probably the worst I have heard in any CPC game and, worst of all, it is boring to play.
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