ID | Article Title | Author | Type | Publisher | Machine(s) | Date |
---|---|---|---|---|---|---|
59254 |
Death Trap (Anco) Gary Whitta gets into the Abi habit. |
Gary Whitta | Review | The One | ![]() |
1st Dec 1990 |
59255 |
Masterblazer (Rainbow Arts) Gordon Houghton gets his Rotofoils round a new version of an old classic. |
Gordon Houghton | Review | The One | ![]() |
1st Dec 1990 |
59256 |
Robocop 2 (Ocean) Even in the world of law enforcement, there's always room for improvement. But is the same true of film conversions? Gary Whitta goes on the beat with Special FX's RoboSequel. |
Gary Whitta | Review | The One | ![]() |
1st Dec 1990 |
59257 |
Awesome (Psygnosis) The programmers of Beast and Beast 2 have made the leap into space. Gordon Houghton discovered that it was worth the effort. |
Gordon Houghton | Review | The One | ![]() |
1st Dec 1990 |
59258 |
Sim Earth (Ocean) Having allowed you to tinker with a city or two, Maxis now gives you whole worlds. Laurence Scotford takes up the challenge to become an apprentice god. |
Laurence Scotford | Review | The One | ![]() |
1st Dec 1990 |
59259 |
Nine Lives (Arc) Faced with cat-napping, cat-aclysm and cat-astrophe can Catty Hamza cope? Purr-fectly. |
Kati Hamza | Review | The One | ![]() |
1st Dec 1990 |
79979 | Federation Of Free Traders (Gremlin) | Gary Penn | Review | The One | ![]() |
1st Oct 1988 |
79980 | Starglider II (Rainbird) | Steve Jarratt | Review | The One | ![]() |
1st Oct 1988 |
79981 |
Hostages (Infogrames) Strategy and action are combined in Infogrames' Hostages, yet another game that calls for a mix of arcade and strategy skills. It's edge-of-the-seat thrills all the way when you take control of a team of six crack commandos - as Graeme Kidd discovered in his attempts to rescue hostages after a terrorist attack... |
Graeme Kidd | Review | The One | ![]() |
1st Oct 1988 |
79982 |
Skychase (Image Works) High-flying Gary Whitta puts Image Works new flight cum combat simulator through its paces. There's plenty of options including two player head-to-head. But does Skychase earn its wings? |
Gary Whitta | Review | The One | ![]() |
1st Oct 1988 |
79983 |
Whirligig (Firebird) With four billion levels to explore, Whirligig must be one of the largest games yet to appear on 16-bit machines. Gary Whitta jumps into hyperspace and finds to his surprise that it's not quite all it's cracked up to be. |
Gary Whitta | Review | The One | ![]() |
1st Oct 1988 |
79984 |
Exolon (Hewson Consultants) Continuing Hewson's assault on the 16-bit front comes Exolon, a flick-screen shoot-'em-up converted from Raphael Ceccio's 8-bit original. Steve Jarratt wonders if it's another case of a pint in a quart pot. |
Steve Jarratt | Review | The One | ![]() |
1st Oct 1988 |
79985 |
Final Assault (Epyx) Mountain climbing has never been easy... until now. Gary Whitta packs his rucksack and takes his pick to tackle Epyx's Final Assault. But does this unusual simulation scale the highest heights? |
Gary Whitta | Review | The One | ![]() |
1st Oct 1988 |
79986 |
Zynaps (Hewson Consultants) While vertically-scrolling shoot-'em-ups are two-a-penny on the ST and Amiga, the 'progressive' blaster is a genre that 16-bit owners very rarely get to see. Hewson's Zynaps is one of the first to appear - Gary Whitta lets rip... |
Gary Whitta | Review | The One | ![]() |
1st Oct 1988 |
79987 |
Star Goose (Logotron) Star Goose is a Logotron shoot-'em-up from ex-Denton Design programmers Graham 'Kenny' Everett and Steve Cain, whose previous exploits include Black Lamp and Star Trek. Julian Rignall looks beyond the bas-relief horizon. |
Julian Rignall | Review | The One | ![]() |
1st Oct 1988 |
79990 |
Action Service (Cobra Soft) It's gruelling out there, training to be a Cobra Force Commando. Attempt three training missions, or design your own course to test yourself to the limit, but remember to do your best - every move is videoed from the Command Post. Infogrames' Action Service is much more than a Combat School clone. Graeme Kidd reports from the training camp. |
Graeme Kidd | Review | The One | ![]() |
1st Oct 1988 |
79991 |
Super Hang-On (Electric Dreams) After almost a year-long wait, Sega's classic coin-op has finally made its way onto the ST, courtesy of Electric Dreams. Gary Whitta dons his leathers and puts his joystick into gear... |
Gary Whitta | Review | The One | ![]() |
1st Oct 1988 |
79992 |
Where Time Stood Still (Ocean) Arcade game or adventure? Black and white graphics on a colour monitor? Most odd. Ocean's latest epic from Denton Designs is a strange game in many ways... as Graham Taylor found out when he journeyed through a land Where Time Stood Still... |
Graham Taylor | Review | The One | ![]() |
1st Oct 1988 |
79993 |
Army Moves (Imagine) Having dipped their toes in the water with Arkanoid, Eco and Wizball, Ocean are set to unleash some hot products. Sadly, this isn't one of them, as Gary Whitta discovered. |
Gary Whitta | Review | The One | ![]() |
1st Oct 1988 |
79994 |
Netherworld (Hewson Consultants) Hewson's unusual shoot 'em up cum maze game has been converted to 16-bit by West Yorkshire programming team Imagitec. Featuring colourful graphics and eight-way scrolling, the Amiga version presented few problems. But how did the ST fare? Steve Jarratt tells all. |
Steve Jarratt | Review | The One | ![]() |
1st Oct 1988 |