ID | Article Title | Author | Type | Publisher | Machine(s) | Date |
---|---|---|---|---|---|---|
30288 | Shoot 'Em (Tringi) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30289 | Sokoban (Compiler Software) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30290 | Star Sabre (Amstrad CPC) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30291 | Tongueman's Logic (Chris Covell) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30292 | Varia (Karios) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30293 | Wizball (Chris Yates) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30294 | Yoomp! (T. M. R.) | James Monkman | Review | RGCD | 1st Dec 2007 | |
30307 | ThrustBurst (Ptoing) | James Monkman | Review | RGCD | 1st Mar 2009 | |
30308 |
3D Starstrike (Urban Interactive) Remember back in the days when you could rip-off a massive movie franchise and popular arcade game and sell a home computer version by the shedload without fear of a lawsuit? Well, before Star Wars was eventually ported by Domark, Spectrum owners had 3D Starstrike. And it was good. And so is this. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30309 |
8Bit Killer (Locomalito) Imagine a parallel universe where Konami and Capcom joined forces to create a FPS heavily influenced by Contra and Megaman, shoehorning the engine and technology from Wolfenstein 3D into the NES. That pretty much sums up in one sentence what 8Bit Killer is all about... |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30310 |
Animal Party (Caillahuz) Somehow I don't think that the titular animals are having much party-fun in this Whac-a-Mole variant for the Atari 8-Bit. And to be honest, neither are we. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30311 |
Bob Fossil's Sudokuniverse (Reservoir Gods) An Atari ST Sudoku game featuring the surreal cast from The Mighty Boosh? It can mean only one thing - the Gods are back! Despite being coded in STOS, Reservoir Gods' pixel artist SH3's debut game is more that worthy of using the old group handle. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30313 |
Destructivator (Pug Fugly Games) Day-glo jumpsuits, 80's sci-fi, cyborgs with huge whammo-guns and frantic-paced platform jumping action are some of our favourite things here at RGCD HQ - and Pug Fugly games deliver a healthy serving of each in their latest run 'n' gun release. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30314 |
Diagonal Ball (Iceout Games) Chris sinks his teeth into Iceout's Diagonal Ball in his debut RGCD review (and adds several new words to the dictionary in the process). |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30315 |
Droid Assault (PuppyGames) With its winning combination of glowy neon graphics, classic game-play lifted straight from Andrew Braybrook's Paradoid and a healthy dose of new-school frenetic arena combat, Droid Assault has proven itself to be one of the best commercial indie titles of 2008. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30317 |
Follia NBA (Saimobvq) It seems like ages since the classic Amiga had a new homebrew game release and Follia NBA is proving to be popular amongst Amigans old and new. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30318 |
Harpooned (Conor) Experience the busy life of seafaring science folk in this Japanese Cetacean Research Simulator. Perform complex experiments with your explosive harpoons on some of the world's largest mammals - and don't worry about the necessary bloodshed, it's all in the name of progress! |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30321 |
Loops Of Zen (XXL) Okay, yeah, it might look like a casual puzzle game, but Loops Of Zen is actually quite exceptional and well worth a play. Now who's up for coding us a C64 cartridge version? |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30322 |
Manical Drop (DMA-SC) Atari musician DMA-SC's Magical Drop port became the surprise 16-Bit Atari gaming hit of 2008, as well as a firm RGCD HQ favourite. |
James Monkman | Review | RGCD | 1st Mar 2009 | |
30325 |
Qwak (Jamie Woodhouse) This really should have been a Featured Game. Jamie Woodhouse presents the PC follow-up to his recent GBA conversion. Qwak is back, this time in high resolution and complete with an awesome two-player mode! |
James Monkman | Review | RGCD | 1st Mar 2009 |