The Twelve Days Of Christmas ============================ Introduction ------------ Everybody loves a good "romantic" tale and this adventure is based on one of the best known of them all ... the Christmas carol The Twelve Days Of Christmas. A song about one person's love for another and their search to present them with a set of tokens of this love. For those of you who cannot remember too clearly, the words of the carol go like this ... "On the first day of Christmas my true love sent to me ..." Whereupon the following list of gifts is recited. Twelve Lords a'Leaping, [ ] In order to keep a record of Eleven Ladies dancing, [ ] your progress throughout the Ten Pipers piping, [ ] game, just tick the appropriate Nine Drummers drumming, [ ] box when you have obtained the Eight maids a'milking, [ ] relevant "gift". Seven Swans a'swimming, [ ] Six Geese a'laying, [ ] Five Gold Rings, [ ] Please remember that not all Four Calling Birds, [ ] the "gifts" will be in the Three French Hens, [ ] form that you require them ... Two Turtle Doves, [ ] After all this is a game and and you need a few problems to tax A Partridge in a Pear tree. [ ] the old grey-cells with. Notes ----- Your quest (should you wish to undertake it) will be to search out the various "gifts" that you wish to present to your "beloved" and to perform the necessary actions to acquire them. Some of the items will be "obscure" (to say the least) in their guise but it will be up to you to deduce just what they are truly meant to represent and to turn them into the objects of your desire. The game comes in three distinct parts and as such you will need a "code-word" from each part in order to be allowed to play the next --- so make sure that you make a note of the code-word when you are given it. (Misplacement or loss of this word is not an excuse for failing to complete the game -- the "management") At the start of each part you will be given an opportunity to refresh your mind in regard to the actual "quest" objects, to check the "vocabulary" accepted by the game or simply to load in a "saved' position from that part --- just select the appropriate "command" in order to perform the task of your choice. The game will recognise the use of RAMSAVE and RAMLOAD in order to store a game "position" to memory, but always use the standard SAVE and/or LOAD in order to make a more permanent record to tape.