Ramire The Vampire Part 2 ========================= Introduction ------------ Ramire, a 500-year-old vampire, lives in a small castle in the wastelands of Transylvania, between the Peak of the Steak, the Hill of the Pill and the Mountain of the Fountain (province of Badajoz). Ramire has a daughter, Minna the Slaughter, who got vampirized when she was still a teenager. In the second chapter ("Ramire gets back the Zaphire"), things have gotten even worse than in the first. Ramire, on returning to his manor, is ushered into a barn by Twitch the Witch. She explains that the German Talisman, it now appears, belonged to Weevil the Evil, a devious demon who lives in the Hassle Castle. Upon learning that Ramire had gathered the four sections of the Talisman, he got nuts and kidnapped the very daughter that got Ramire into all the mess in the first place! Twitch advises him, firstly, to go see Weevil in his chambers, which are located at the top of the Castle. Once there, Ramire learns that he will only get his daughter back if he puts each section of the talisman on four shrines located in four chambers of Weevil's castle. The problem is that the castle's personnel (composed of Jim Taylor, the Sailor (Weevil's driver), Fritz Barker the Banker (the account), Raiden the Dead Maiden (the housekeeper) and Dappen the Misshapen) have risen up from the dead due to not receiving their wages for months. They are now guarding the chambers, letting nobody in. But all is not lost: Weevil has activated a security device. Just activating the crystal located near the entrance of each chamber will dispose of his angry employees. Whoah, this is really stressful! Gosh! This looks like a lot of work! The Game -------- Control Ramire and help him achieve success in both his missions. Once you get the rearm charm in chapter 1 you will be able to go outside in the daylight, but not for long... Check the time remaining in the status bar - when it gets to zero, Ramire will start burning! There are traps in the chambers in the castle containing the shrines you'll have to put the sections on. Once the traps are activated, you have to collect all the crosses for them to deactivate. Beware of the evil bat! Crystals and shrines can be activated using the key A or moving the joystick down. Note: Be sure to check the game's messages, they will give you various hints! Game Credits ------------ Game: The Mojon Twins (Anjuel, na_th_an, jf_jara) 1-bit Sfx: created using BeepFX's example project by Shiru. Powered by La Churrera 4.6 by The Mojon Twins and splib2 by Alvin Albrecht. Uses aPPack decompressor by dwedit, adapted by Utopian & optimized by Metalbrain Music tracks composed in Beepola. Testing: Neil Parsons and Metr. Ramire The Vampire is #12 in the Pretujao Collection.