FADE OUT M. Waters of Slough sent us the first program, a great way of clearing the screen in games. It really gives that professional touch to your programs. It works by removing pixels to give a dissolve effect and uses a 50 byte machine code routine. As it is printed here, it is loaded to address 30000 so that both 16K and 48K owners can use it. To relocate it higher in memory and make it more practical for 48K users just change the "30000 TO 30049" to the address of your choice (i.e. 60000 to 60049) and call it with RANDOMIZE USR your address.