Uwol, Quest For Money ===================== Story ----- Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ‘cause that’s the very matter of his existence. After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ‘cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them! The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task. The Game -------- The game is about to steal the most amount of coins possible. Uwol won’t want to end his mission until he collects a minimum of 255 of those. The manor rooms are arranged like a pyramid, starting from the very top, and after you clean a room of coins you will be given the chance to choose which path (left or right) to take. You select a path walking over one of the arrows which appear and pressing DOWN. If you get to the bottom of the pyramid and you haven’t gathered enough coins you get back to top and start over. This time, you should choose another path ‘cause the already visited rooms will be empty. Use the pyramid map to know which rooms are visited and which aren’t. You have three enemies which follow pretty linear paths, but once the time ends one of them will summon Fanty which will chase you relentlessly all accross the screen. During gameplay, if you touch a baddie you’ll lose your clothes. Look for a tee-shirt nearby, otherwise you’ll die on the next touch by a baddie. When you get a certain ammount of points, you’ll be rewarded with an extra life. Game Controls ------------- O - Left, P - Right, Q - Jump, A - Activate Arrow To Exit Level, SPACE - Jump FX Eternal Developing --------------------- This game was started so many years ago that we even can’t remember when! Tokes & Pokes ------------- Pavero ha descubierto esto: 52157,X (time units) 52049,X (number of lives 1-100) Loading ------- This game is presented only in 128k. This game takes advantage of the modified ULA present in the Harlequin clone and implemented in emulators such as ZX Spin 0.7l or Fuse. You’ll see fancy colours if you load the game in a ULA-modified Harlequin (when this is possible in the future) or such emulators. ZX Spectrum 128/+2/+2A/+2B/+3 To load the 128K version, select “Loader” in the menu and press ENTER. Press PLAY on tape and the game will load automaticly. Game Credits ------------ A game by The Mojon Twins Designed: anjuel & na_th_an Story: David Pimperl Marco Code: na_th_an with SPLIB2 In-game graphics: anjuel Additional graphics: na_th_an Loading screen: anjuel Cover art: Ferrán Criado Music: Augusto Ruiz Music Player: wyz Apack Decomp. ad.: utopian Developing tools: Augusto Ruiz Levels and support: Augusto Ruiz, anjuel, na_th_an, kendroock, daivod, dadman, t.brazil, ivanZX, benway, sejuan, konamito, danthalas, metalbrain, zemman Dedicated to: David Pimperl Marco, Ferrán Criado, Augusto Ruiz, Tony Brazil, ivanZX, alx, Hannibal Smith, Templeton Peck, M.A. Barracus, H.M. Murdock