THE SPECTRUM GAMES DATABASE BRUCE LEE PUBLISHER US Gold, under licence from DATASOFT. AUTHOR Ocean's in-house development team. YEAR 1984 CATEGORY Platform DESCRIPTION A collect-em-up platform game with a bit of kung fu thrown in for good measure! CONTROLS Keyboard, Kempston, Protek, Sinclair. SHIFT/BREAK - Restart game SYMBOL SHIFT - Sound on/off ENTER - pause Q - Up A - Down O - Left P - Right Z to M - Kick/Punch INSTRUCTIONS Guide Bruce Lee to discover Immortality by beating the evil wizard and his minions. Bruce must explore the play area picking up lanterns, which will open up new areas for him to explore. The evil wizard's troops attack you in the form of The Green Yamo (fat guy) and The Ninja (little guy). However, Bruce can dispatch these by kicking or punching them (stand still and fire for punch, run and fire for kick). Later screens get more complicated with killer bugs, swords, moving walls and mines to contend with! Two players can play, either taking turns at being Bruce or with one playing controlling Yamo! Great fun! INLAY CARD TEXT CHEATS Use the Multiface to enter : POKE 51795,0 Infinite lives for player 1 POKE 51803,0 Infinite lives for player 2 SEQUELS/PREQUELS None SCORES RECEIVED Unknown. URL Care should be taken as there are a few snapshots of this around which crash after the first screen. As far as I know, this version works : ftp.nvg.unit.no/pub/sinclair/snaps/games/platform/brucelee.zip GENERAL FACTS This game is named after and stars Kung Fu legend Bruce Lee. The sprite even looks a bit like him. Except not as dead. The plot is original and there is no attempt to tie the game in with any of Bruce's movies, which is probably a good idea! As far as I know, Bruce Lee is a perfect conversion of the Apple II original. The game is actually very easy. However, the two player mode gives it a whole new lease of life - forget the lanterns and beat each other up! This is one of the many early US Gold games that was handled by Ocean. It looks and plays like a typical 1984 Ocean game - not that that's a bad thing! NOTES Bruce Lee is fast, fun and playable. Although it's pretty easy, the two player mode increases its life and I still find myself coming back to play this even now. Well worth a go! ********* The Project 64 etext of the ~Bruce Lee manual~, converted to etext by anonymous, obtained from the Asimov Apple ][ site, http://www.apple.asimov.net/site/documentation/games/brucelee/ BRUCEL10.TXT, April 1997, etext #200# Readapted for the Spectrum in 2001 AD by Alessandro Grussu http://www.ag-online.da.ru ********* BRUCE LEE(TM) DATASOFT(R) STRATEGY An opulent, mysterious, and perilous fortress is the setting as Bruce Lee seeks to claim infinite wealth and the secret of immortality from the wizard who dwells within. You begin your search for the wizard at the entrance to his fortress. This chamber, and each chamber here, is sealed off from the other rooms. The only way to get from one room to the adjoining room is to jump up and take the lanterns which hang from the ceiling. When you get all the lanterns (or at least certain lanterns) for that room, the door opens. (Watch the edges of your screen so that you'll see when your exit is possible.) Hint: You must get all of the lanterns in the first three rooms in order to proceed. Then go to the middle room and look for the opening through which you can exit. Throughout your search for the wizard, you are attacked by the ninja brandishing their BOKKEN sticks. Even more dangerous is the Yamo, who runs after you and delivers crushing kicks. Duck and run away to foil their attempts to harm you, then come back kicking and chopping - the Yamo can survive only three blows and the ninja can survive only two. Take as many lanterns and cover as much ground as you can before these foes reappear. To get around each room, you can climb vines (up, down, or sideways), ride on waves of particles which change direction at random, leap from ledge to ledge, and jump down from a ledge without injury. Hazards and traps await you in rooms close to the wizard's chamber. You must avoid electrical charges passing through gaps between ledges, PAN lights streaming across the floor, and exploding T'SUNG-LIN (bushes) appearing from nowhere. When you finally reach the wizard, keep away from the fire balls streaming from his eyes. Press the button which destroys the wizard - and his fortunes are yours! Enjoy them, because your next foray into the fortress will be more difficult! NUMBER OF PLAYER is selected by pressing the A key. In a ONE-PLAYER GAME, you are Bruce competing against the Yamo and ninja. You can take five falls before the game is over. In a TWO-PLAYER GAME, you and another person take turns being Bruce, competing against the Yamo and ninja. As soon as you (Bruce) take a fall, the other player takes a turn as Bruce. The computer keeps track of each player's score. BEGIN PLAY by pressing ENTER. PAUSE the game by pressing the ENTER. To resume play, press ENTER again. JOYSTICK CONTROLS You may use Kempston, Protek or Interface 2 joysticks. RUN left and right by moving the joystick left and right. KICK by pressing the joystick button while you are running. You will deliver a kick in that direction. CHOP by pressing the joystick button while you are standing still. You will execute a chop in the direction you are facing. LEAP to get from one ledge to another by moving the joystick up and to the left or right. You may find that Bruce will have to leap to avoid hazards along some passageways. JUMP to take a lantern or to grab on to a vine. CLIMB up a vine by positioning yourself under it, moving the joystick up, and holding it there until you reach the top. You can climb down the vine by pulling the joystick down and across it by moving the joystick left or right. DUCK to avoid a blow from the Yamo or ninja by pulling the joystick down. KEYBOARD CONTROLS: Q - up A - down O - left P - right Z-M - punch/kick ENTER - pause SYMBOL SHIFT - sound on/off SHIFT/BREAK - restart game INDICATORS At the top of the screen from left to right you will find: player "up", that player's score, top score for this session of play, and the number of falls in reserve before the game is over. POINTS Lantern 125 Knocking out ninja 200 Chopping ninja or Yamo 100 Knocking out Yamo 450 Kicking ninja or Yamo 75 Destroying wizard 3000 Entering new room 2000 Landing on ninja or Yamo 50 CREDITS Programming by Richard Mirsky Concept by Ron J. Fortier and Kelly Day Computer graphics by Kelly Day Documentation by Ingrid Holcomb Apple is a registered trademark of Apple Computer Inc. DATASOFT(R) 19808 Nordhoff Place, Chatsworth, CA 91311 Licensed by Ziv International Bruce Lee(TM) designates a trademark of Linda Lee. Datasoft(R) is a registered trademark of Datasoft Inc. (C) 1984 Datasoft Inc. All rights reserved. PRINTED IN USA