The Untouchables ================ Introduction ------------ Take on the mob! The ultimate six exciting action sequences put you in control of Elliot Ness's elite squad of crime-busters. Alleyway shootouts, The Border Raid, The Railway Station confrontation and Warehouse bust culminating in the thrilling denouement of a rooftop duel as you re-live the knife edge existence of Ness in his struggle against the retribution of Capone! The Untouchables - Live an American legend! Thrilling action on the streets of Chicago! Scenario -------- Original and diverse arcade-style sections put you in control of Elliot Ness's elite squad of crime busters. The Warehouse Bust, the Border Raid, The Alleyway Shootouts, The Railway Station Confrontation and the final Rooftop Duel enable you to re-live the knife-edge existence of Elliot Ness as you crusade through 1920's Chicago in search of Capone's retribution. Take on the Mob as you lead the Untouchables on their most exciting and difficult mission! With six levels of explosive action and a thrilling denouement. Section 1: The Warehouse ------------------------ You find out that Capone's thugs are working in a derelict warehouse, bootlegging liquor. You bust in on them in an attempt to break up their operation. However, this surprise attack yields a few bonuses, as some of Capone's bookkeepers are present, and you must take the opportunity of capturing them in order to gather preliminary evidence of his activities. An arrow will guide you to the evidence when it is present in the building. You may also pick up extra ammunition and extra energy. The Status Bar shows (from left to right) Score, Time remaining, Evidence Collected, Energy, Extra weaponry and direction indicator on top right of screen. Section 2: The Bridge --------------------- Acting on information gained from the warehouse raid, you attempt to thwart an illegal liquor run at the U.S./Canadian border. Armed with a Tommy Gun you and your men must find the liquor by avoiding Capone's henchmen and collect it by shooting the barrels until they explode. Untouchables may be changed by going to the far left or far right of the play area and shooting the bottom right corner of the character icon that appears on screen. The Status Bar shows (from left to right) Score, time remaining, sight, energy level and below this a liquor seized indicator. Section 3: The Alleys --------------------- Getting a tip-off from one of the men at the border, you head for the train station where Capone's accountant is trying to leave the country. You must get to him (and the evidence) before the train leaves. Capone's mob hear of your intentions and will try anything to thwart the Untouchables mission. As you progress through the streets of Chicago, on your way to the Train Station, you are confronted by ambushes at every turn. You must eliminate all of your attackers before you can safely reach the station. Characters can be changed only when in a defensive position against the wall, and by moving to the character icon and shooting the bottom right of it. The Status Bar shows (from left to right) Score, time remaining, shotgun gauge, energy-level and liquor seized indicator. Section 4: The Train Station ---------------------------- As Ness awaits the arrival of the accountant, he helps a woman lift her baby in a pram up the stairs of the railway station. Before he reaches the top Capone's accountant arrives with an armed escort and opens fire. He lets go of the pram and starts to fire back. You must guide the pram to the bottom of the concourse avoiding enemy fire and any obstructions. You must also avoid shooting at any innocent bystanders as you try to destroy Capone's men. You may replenish your energy by running over medical packs. The Status Bar shows (from left to right) Score, Ness's energy and baby energy. Section 5: The Hostage ---------------------- Realizing he is the last one left in the Station, one of Capone's henchmen takes the accountant hostage at gunpoint and threatens to shoot him in ten seconds if you do not lay down your arms. You must shoot him within that time, scoring a perfect fatal hit, if you are to succeed. The Status Bar shows (from left to right) Score, Time, Stone's energy and Accountant's energy. Section 6: The Rooftop ---------------------- With the evidence all collected, Capone is in court for the trial. His head Hitman, Frank Nitty, is still at large however, and you must chase him across the court rooftop and avenge Malone's death. This is the final and bloody shootout which, if successful, will result in Nitty falling to his death. The Status Bar shows (from left to right) Score, Time and Energy. Hints And Tips -------------- 1. Learn map layouts for increased manoeuvrability. 2. Try not to hang around too long on any level. 3. Certain members of the Untouchables must remain alive for specific sections - The Movie may give you a clue. 4. Learn how the mobsters act, to devise suitable tactics against them. 5. Switch between your Untouchables quickly if one is low on energy as they regain power when inactive. Game Controls ------------- O - Left, P - Right, O - Up, A - Down, SPACE - Fire H - Pause Game The game may be controlled by either keyboard or joystick. Keys may be redefined. This is a one player game only. Scoring ------- Your score is increased by shooting gangsters. Big bonuses are obtained for completing a level. Your energy level is depicted by caricatures of the Untouchables. The more you see of Capone, the weaker The Untouchables. Loading ------- LOAD"" (ENTER) On the 48K Spectrum, the game loads in 5 sections. Once a section has been loaded, you remain on this level until it has been completed. Then follow on screen instructions to progress onto the next level. On the 128K Spectrum, the first three levels load in one part then follow on screen instructions for further levels as required. On the Spectrum +3 disk, set up system and switch on as described in your instruction manual. Insert disk and press ENTER to choose 'LOADER' option. This program will then load automatically. Please ensure disk is in drive throughout game - follow on screen instructions. Game Credits ------------ TM and (C) 1989 PARAMOUNT PICTURES. ALL RIGHTS RESERVED. PROGRAMMING BY JAMES HIGGINS GRAPHICS BY MARTIN MCDONALD MUSIC BY JOHNATHAN DUNN PRODUCED BY JON WOODS (C) 1989 OCEAN SOFTWARE LTD