Gimme Bright ============ Gimme Bright Introduction ------------------------- The young Hana, Sorcerer's Apprentice, has left the country without colour Rainbow by accident. The land has become barren and strange objects roam the kingdom. The King's magician has ordered Hana to fix the mess with the help of his "magic star". Make the kingdom colourful again...! Gimme Bright Hints And Tips --------------------------- 1. You have to highlight all the platforms on each level. 2. There are different monsters that you must avoid touching. 3. The pink cauldron turns off the platform - so catch it quickly! 4. Colour stars give you bonuses like immunity, lives, extra time - but you only find out when you pick them up! 5. If you pass a level then die, pressing key 5 will start you on the highest level reached so far. Gimme Bright Game Controls -------------------------- Choose your own control keys before starting the game. This game is *not* Kempston compatible. Gimme Bright Loading -------------------- LOAD"" (ENTER) Note: The Spectrum 128K version of the game features additional music and sound and also takes longer to load as a result! Gimme Bright Game Credits ------------------------- Main Coding ... Climacus GFX and Artwork ... Radastan Retro Invaders Introduction --------------------------- They said it would bring about a new era of peace and prosperity. They attacked. That was 48 years ago... Life on this cindered rock, our planet, our home, has been brutal and hard for the handful of us still here. We have lived in secrecy and fear. Our plan will be sudden and swift. We will take them by surprise. Expecting no resistance, they left minimal forces just with motherships stationed between each major galaxy. You will have to be fast to destroy them though. If too many enemies escape, they will overwhelm our planetary defences, long before you ever see their motherships. Your mission then is simple. Destroy the enemy, destroy their motherships, and take those warheads back to where they belong. Then we can talk about "Peace"... Retro Invaders Hints And Tips ----------------------------- 1. As well as your status panel, keep an eye on your vulnerability indicator - Red means danger! 2. When vulnerability indicates blue, take advantage of being able to get close to the enemy. 3. Avoid letting too many escape - it could cost you dearly! 4. Enemy fire is accurate. Keep moving! 5. After fulfilling your quota of enemy kills, be prepared to face their mothership. 6. If an area on the mothership looks too easy to fire upon, then it's probably covered in power-absorbing armour! 7. Use the hyperspace button as often as you like, but be warned: It can land you in trouble, just as it can take you out of it! 8. Success depends on your ability to familiarise yourself with the enemy attack patterns. 9. Extra lives are granted for building up your high score! Good luck!! Retro Invaders Game Controls ---------------------------- Choose your own control keys before starting the game. This game is *not* Kempston compatible. Retro Invaders Loading ---------------------- LOAD"" (ENTER) Note: The Spectrum 128K version of the game features additional music and sound and also takes longer to load as a result! Retro Invaders Game Credits --------------------------- Main Coding ... Climacus GFX and Artwork ... Radastan SFX/Jingles ... Sergei Bulba Music Score ... Gibbs & Gasman Bug Testing ... KGMCNEIL Further Information ------------------- Produced by Matra Computer Automations Further Information http://retroinvadersmakingoff.blogspot.com.es http://bytemaniacos.com http://www.matranet.net