Hyperkill ========= The Game -------- Your home base has been taken over by an enemy fleet. It's time to take it back! Take the fight to them in your souped-up battlecraft, making use of all the technology at your disposal to destroy the enemy forces. A new and exciting shoot-'em-up by Mat Recardo (Ship Of Doom) spread across over 40 rooms of white hot bullet mayhem! Instructions ------------ Returning home from a long space mission, you receive a garbled transmission, an automated distress call that's being beamed to all craft in your fleet. Your sworn enemies have taken over your home base while you've been away and are gearing up to launch an all out attack on your homelands! Your wingmen have gone on ahead and you've lost all radio communication with them. It seems like there's no-one left out there. No-one, but you. Fly your craft into the heart of your base and blast your way through all the enemy forces. Wipe them out using all the weapons and devices at your disposal. These can be found around the base and are tailor-made to be auto-installed in your fighter by your on-board "Robot 1" class mechbots. To install upgrades, simply fly over them and your systems will do the rest; experiment with the controls to discover what is possible with each one. Some will engage new offensive capabilities whilst others may function as protection for your craft. Experimental equipment is waiting for you - so experiment! If you succeed in banishing the enemy threat you can rest easy and return to your homeland before rebuilding the base and recruiting new pilots for the never-ending conflict. Fail and all that you know will be lost as the enemy fleet draws a veil of darkness across your homeworld. Game Controls ------------- O - Left, P - Right, Q - Up, A - Down, M - Fire (Hold for bombs) To bomb above your craft, press up and hold M to release a bomb upwards. To drop a bomb below your craft, hold M and press down. Some areas can only be passed/accessed by bombing the blockades that your enemies have put in place to impede your progress. Bear this in mind as you make your way through the case complex. Loading ------- LOAD"" (ENTER) 128K owners use the Tape Loader option. Game Credits ------------ Game Design & Programming: Mat Recardo Inlay Design & Layout: Jamie Ball & George Cropper Physical Release by www.bumfungaming.com