Sid Spanners 4 - Timeloop Version 1.0 by Digital Prawn 12th April 2011 Intro Music by Mister Beep Loading Screen by R-Tape Keys ---- O - Left P - Right Q/Z/M - Jump Instructions ------------ 'Twas the summer of 1985 and our hero Sid Spanners was going about his nut-unscrewing business in and around his home town of Nutchester. Unbeknownst to Sid though, he was just a pawn in a much larger game. Advanced beings from the future had noticed that Sid had the skills for a job they needed doing, but more importantly, a spanner of the right size that was missing from their set. Timedoors were thus set up in discreet places with the intention that Sid would travel through space and time in order to unscrew some particularly awkward nuts left behind in the space-time continuum. And thus Sid, staring with ten lives must travel across twenty screens spanning four different timezones, unscrewing all 250 nuts in order to complete the game. Timedoors must be activated by a switch to bring them online. Only then can travel through interstitial time be accomplished. Credits and Thanks ------------------ Where to begin? Firstly thanks very much to Mister Beep for the intro music and to R-Tape for the loading screen. To Shiru for writing the QChan Beeper engine used by the intro music, and for putting it in the Public Domain. As always to the developers and maintainers of the Z88DK development system, the SP1 sprite library and all other libraries used in this game. Thanks to Milos "baze" Bazelides for publishing a generic z80 pseudo-random number generator used in this game to generate white noise. Thanks to Stuart Lowe for publishing generic C functions for converting integers to printable strings, used by the custom print routines in this game. Thanks to metalbrain for bin2tap.c and bin2code.c and also for his advice on using the latter. Thanks to BiNMaN and Timmy for their advice on hiding the "Loading:" message in a BASIC loader. Thanks to all WoS forum members and also Neil@work who found bugs in the previous Sid Spanners 3 game, which helped me to fix them in SS4. Tools used in making this game include Z88DK/SP1, GNU C Compiler (to make "lcrunch4" - the room data conversion tool for SS4) ZX-Blockeditor, SevenUP, EightyOne emulator, ZX-Spin emulator, gedit text editor, bin2tap, Cygnus font editor, and probably a few others. So thanks to all of the respective authors. Thanks to all who played the previous Sid Spanners games, including the YouTube reviewer of Sid Spanners 2! Finally, thanks to anyone else who contributed in any way and who is inadvertently not mentioned above. Sid Spanners 4, version 1.1 14th April 2011 Minor update:- This version fixes a problem where the end of the intro tune was corrupted in version 1.0. Otherwise it's the same as version 1.0 of the game. The same POKEs will work on both versions. Digital Prawn