splATTR ======= How To Play ----------- If it moves, shoot it. If it doesn't move, shoot it anyway. If it drains your energy, move! Pick one of the three skill levels, and work your way from the top to the bottom of the map by any route you like - but you can only progress below a level by solving it as described in the hint displayed. You can quit a level during play and can re-try it later, but you will still need to do it if you wish to progress past it to the goal. Game Controls ------------- The Sights: Z - Left, X - Right, K - Up, M - Down, L- Fire Q - Return to Map Screen (Press twice to return to main menu) P - Pause All keys can be redefined. The game can be fully controlled using either the Kempston, Protek/Cursor, or Sinclair Interface 2 joystick by selecting the required mode at the front-end. Credits ------- Game programming & graphics by Bob Smith. 128K sound programming & tunes by Lee du-Caine. "splATTR" name by Andrew Owen. Features -------- 100% Machine code * 32 unique levels * 8-way movement * Bombs * Explosions * Eye-popping sprites * Fully redefinable keys * High-score table * Huge playing area * Incredible sound effects * Keyboard / Joystick control * Level hints * Limited energy * Maps * Multiple lives * On-Screen scoring * Original AY music score * Various baddies to sap your energy * Various goodies to increase your energy * Zero colour clash