Electron User 3.08 ================== Crocodile Tears --------------- By Andrew and Stephen Weir With a hungry crocodile in front of him and a brick wall behind, Jeremy has nowhere to go. His only chance of survival is to knock down the wall, one brick at a time. But there is a word between Jeremy and the crocodile and to stop the crocodile eating Jeremy you must fill in the missing letter. If you can't complete the word within three goes the crocodile will eat him up. If you do complete the word, Jeremy has time to knock a brick off the wall. Once he has knocked all ten bricks off, he is free to run away. There are eight letters to choose from. Only one will fit the word. To choose a letter move the arrow using the spacebar until it is positioned above the letter that you think is correct. Then press RETURN. If you were correct a brick will be knocked off the wall - if not, the crocodile will move even closer. Once the game has ended, answer the question Another game? by pressing Y for yes, or N for no. Pressing Y will advance you to the next level - there are seven in all - unless you failed to save Jeremy, in which case that level will be replayed. If you press N the game will restart, ready for another player. Procedures tune Plays the tune read Picks a word crocoprint Prints the crocofile arrow Prints the arrow man Prints the man brickstack Prints the wallMISSILE JAMMER By Phil Taylor A thousand years have passed since the last war between the city of Pezina and the distant planet of Farn, but now things are different. The farnites has found a document saying that the Pezinas had done a great injustice to them thousands of years ago. The Pezinas knew this document was false as they are a friendly and democratic nation. War was then declared by the Farnites. Because the Pezinas were a peaceful race their planet was battered until only the capital city remained. In a last desperate attempt to save their city they have called you in. You are a famous pilot, once a member of the Galatic Space Federation, but now you fire out to anyone in need. You have chosen your ship the Xenon for this mission. It is a high powered ramming craft specially designed to knock out incoming missiles. You have no easy task, as the Farnites are sending missiles one after the other. If you continue to stop their missiles the Farnites will start to send them in at different angles. Your Xenon craft uses thousands of litres of fuel which needs to be replaced regularly by calling on the refuelling vessel on the right of the screen. To control your ship use Z to move left and X to move right. Variables HI% Hi-score G% Horizontal position of ship L% Number of lives F% Fuel SC% Score C$ Fuelling vessel B$ Explosion A$ Ship S,Y Coordinates of missile   Procedures game Plays the game left Moves ship left right Moves ship right surface Draws city init Defines graphics and variables setup Draws screen fall Moves missile down fall2 Moves missile right and down check Checks if ship hit missile losefuel Decreases amount of fuel instr Displays instruction pageZAP By Philip Clarkson Just when you thought it was safe to have a quiet snooze out pops an alien fleet from hyperspace. As the numbers increase the outlook is bleak. The population is depending on you to defend the Earth from these marauding aliens. Are you up to the task? Although you're outnumered you are equipped with a super zap gun. A quick blast on this is enough to dispose of an alien invader. As if this weren't difficult enough, in the later stages of the game, you'll have to dodge asteroids. Game Controls: Z - Left, X - Right, * - Up, ? - Down, RETURN - Fire Variables AF%(n) True if alien has been shot AM% Number of alien to move next AX%(n) X position of alien AY%(n) Y position of alien BOMB% True if bomb has been fired BX% X position of bomb BY% Y position of bomb COM% True if screen is complete D% Direction of bomb DEAD% True if you are dead GAMEOVER True if the game is over L% Level you are in LEV% Level you are on (always less than 21) LV% X position of meteor MX% Y position of meteor NO% Number of aliens at start of screen SC% Your score TYP% Type of alien X% Your X position Y% Your Y position   Procedures game Main loop set_var Sets variables for game move_you Moves you check Checks if you have been hit move_bomb Moves bomb move_alien Moves alien complete Routine for changing screen dead Routine for losing life in_top_five End of game routine meteor Produces meteor