World Cricket ============= The Game -------- World Cricket is the ultimate in professional cricket team management games. It combines excellent full colour graphics with a challenging and realistic game design. All the great World sides are here, with animated match highlights and astounding gameplay. Gameplay -------- World Cricket is controlled via a Joystick connected to the relevant port on the Commodore 64/128. Team Selection -------------- Highlight the team you wish to manage from the list of International sides, and then select the opposing team for the Tour series. Tour Type --------- Home Normally, top quality teams are not selected to play ordinary tour matches at home. Second elevens are usually selected for these games. Tourist Tourists use these matches to acclimatise and practise. Really bad teams can be chosen that do not provide any opposition, or alternatively top teams are selected to administer nasty shocks. Tour Length ----------- Short Tour/Tour/Day/Day/Day/Test Medium Tour/Tour/Day/Day/Tour/Day/Day/Tour/Test/Test/Test Long Tour/Tour/Day/Day/Day/Test/Day/Test/Tour/Day/Test/Test/Day/Test Day "One Day Match" where up to fifty overs are played by each team. If neither team is all out, then the team with the most runs wins. Tour "Tour Match" over three days and up to two innings each. Test "Test Match" over five days and up to two innings each. The Icons --------- On Air Switches animated match highlights on or off. Medic The Medic reports on player injuries and fitness. The player is named along with nature of injury and diagnosed number of missed matches. Load And Save The present game can be saved for future use, or an unfinished game can be re-loaded so that the Tour can be completed. Tour Report This is your full diagonistic tool giving a progress report on the Tour. Careful study of this information will help in future team decisions. Both Home and Tourists results are given on all One Day, Tour and Test Matches, along with an overall Tour Results Table. The Tour Results Table gives details on Matches Won, Lost, Drawn and (M)atches (S)till (T)o (P)lay. Play ---- At the beginning of the Play option, the opposing team's eleven players and statistics is given for close examination as well as details on the Match. The Match can then begin, or you may choose to return to the main playing screen to make team adjustments. Play is split into three sessions, with over 35 overs in each session. A coin toss decides who bats first. To Begin Innings: Batting select two opening batsmen from your team Fielding select order of fielding with number 11 as wicket keeper. Poorer fielders are resting bowlers should be kept at the higher fielding numbers. During Innings: Batting when present batsman is out, the next batsman is selected or player may declare under "sensible circumstances" Fielding after each over, the bowler can be replaced by either one of the two not bowling At the end of an innings, if the follow-on conditions are met, then you will be asked if you wish to force the follow on. "Sensible Circumstances" are when the Captain feels he has enough runs before the end of the innings and is concerned to have enough time to bowl out the other team before the time runs out - otherwise the match is a draw. All developments are registered on the World Cricket score board. Select ------ The Batsmen, Bowlers and All-Rounders are shown on three separate screens. The player's Name, Description, Matches Played. Batting Average, Bowling Average, and Catching Average are displayed for the current tour. Moving the cursor up and down highlights that player's statistics which appear at the bottom of the screen. The choice of team for the next match can then be made from the information presented to the Manager. Team ---- The selected eleven players are presented for Manager examination in batting order from best to worst. Game Credits ------------ Program: Brain Southon Graphics: David Taylor Music & FX: Andrew Rodger Made in UK