Frightmare ========== The Game -------- The longer you dream, the worse it gets. This could become a *frightmare*! Dare you risk dropping that fine veil of reason to surrender to your darkest, inner self, to become the prisoner of your dreams, to encounter... the *Frightmare*! Game Aim -------- There are two aims to the game: 1. To awaken This is achieved by advancing the alarm clock to 8:12am. Any new room visited will advance the clock by six minutes. 2. To increase your dream state to the highest you can Dream states are recorded by two words, an adjective, e.g. TERRIBLE, and a noun describing the dream state, e.g. NIGHTMARE. For each dream state there are fifteen adjectives, beginning mild and becoming more extreme. Scoring changes the letter colour of both adjective and noun. When both words have changed colour, then the adjective changes. When all fifteen adjectives have been used to describe a dream state, then the next dream state is used, e.g. The lowest score is "BAD DREAM", the highest score is "NEFARIOUS FRIGHTMARE", hence the title of the game. Weapons ------- 1. Holy Water Kills all the following monsters: Hands, Skulls, Medusa, Smiler, Spider, Bat, Hood, Ghost, Sun God Use only once. 2. Watch Slows down all monsters. Use only once. 3. Crucifix Freezes the following monsters: Zombie, Werewolf, Satan, Serpents, Willo'The Wisp 4. Revolver And Bullets The bullets and revolver are collected separately. Up to 20 bullets can be held at once. If second normal revolver is held then the fire rate is doubled. The following monsters are vulnerable to bullets: Monster Hits To Kill Hand 1 Skullers, Spider, Hood 1 Ghost, Medusa, Smiler 1 Bat, Sun God 1 Mummy 12 Swamp Thing 6 5. Silver Revolver And Bullets As above except only one silver revolver exists. The above monsters are killed with the addition of the following: Zombie, Werewolf, Satan Note: Collected weapons are displayed in the weapons inventory. The contents of the inventory may be rotated around, using a downward movement of the joystick. The weapon in the right hand position will be used, if appropriate, on pressing the fire button. Weapons are collected by passing over them; if the left hand position contains a weapon then this will be swapped with the one on the screen. The weapon picked up goes into the left hand position of the weapon's inventory. Other Icons To Be Collected --------------------------- 1. Wings Increases size of jumps 2. Rings Additional lives. Up to five rings may be held in the lives inventory. 3. Chalice Increases the dream state rating. 4. Transporter Causes jump to other transporter on other screen. Game Controls ------------- Normal joystick movement apply. Pull down to rotate inventory. Press Fire to use the weapon in the right hand position of the inventory. Scoring ------- 1. By shooting monsters. 2. By picking up chalices. 3. By successfully using objects in the weapons in the inventory. Loading ------- Hit SHIFT and RUN/STOP keys together.