The Wild Bunch ============== Introduction ------------ Blamed for a murder you did not commit, your only hope is to identify and capture the real killer - a member of the notorious gang. The Wild Bunch. But can you also survive life on the run in this adventure set in the Wild West...? The Game -------- A man has been shot and you are discovered with a smoking Colt 45 at the scene of the crime. Make a careful note of the dying man's description of his killer - this is a vital clue that may help you prove your innocence. Meanwhile the Sheriff has set a Pinkerton Agent on your trail while you attempt to identify and capture the member of the Wild Bunch who committed the murder, and bring him to justice. Hunted by the law and on the run, you must keep your strength up and avoid getting killed by playing pokwer for food, guns and ammunition. And it takes strength and guts to face a showdown with The Wild Bunch. Playing The Game ---------------- There are three levels of difficulty (3 is the hardest). A few hints to help you: 1. Your task is to find the real murderer from the description given by tracking down the members of The Wild Bunch. 2. The telegraph office will provide clues to the whereabouts of the Pinkerton Agent and The Wild Bunch. 3. If you enter a town already inhabited by the Pinkerton Agent you will be arrested. 4. While playing poker in the saloon, only the significant cards will be shown on screen. 5. When you enter a town, your combat strength is increased. 6. You can conserve strength by buying weapons and ammunition. Bullets are bought in boxes of 50. 7. When you find a member of The Wild Bunch you may elect to face him in a gunfight. As soon as he goes for his gun, press the space bar. It is important not to do this until he makes his move. 8. More points are gained for shooting than capturing. Loading ------- Press RUN/STOP and SHIFT simultaneously on your Commodore. Game Credits ------------ Original Spectrum and Amstrad versions by Kevin Smith. Commodore 64 version produced by Jon Wells Tape mastering by Richard Bayliss Tape loader source by Martin Piper Tape inlay by Kenz