Honey Bee ========= Honey Bee --------- Take control of Buzzy, a busy but clumsy bee who has been given the job of collecting pollen from sixteen levels. Avoid various perils on each level, including natural hazards and rampaging wildlife and try your best to make the Queen Bee proud! The Story --------- Queen Bee is very annoyed at the fact that honey production is very low. Many of her worker bees are just too damn lazy! Luckily there is one reliable, busy but clumsy bee available for the job, and that is you, Buzzy! Queen Bee sends you out into the wild to bring back pollen so that the bee farmers can produce more scrummy honey for the villagers. In order to do this, as Buzzy, you must visit each of the flowers on screen, collect the pollen, then deposit it (from any height) into the bee hive entrance. Should you drop the honey into the wrong place, or lose a life, you will have to start the current level all over again. Watch out for the wildlife and other obstacles like water, lava, rocks, branches, poisonous stems, and much more. Collision with rain water or waterfalls is okay. After successfully completing a level, Buzzy will enter a bonus stage. Here, you must survive the cave of bats within a set time limit. Should you complete this stage without bumping into anything bad, an extra life will be awarded. Failing to complete the bonus stage will send you to the next stage. The later the level, the more time you have to spend in the cave to win extra lives. During the game, the "Bonus Timer" will count down. Should this reach zero, this will not affect your lives. The more bonus time you have remaining when you complete a level, the more points you will receive. Extra lives are awarded for every 10,000 points scored, or for every successful bonus stage completed. Can you complete all sixteen levels and make Queen Bee proud? Game Controls ------------- Use a joystick in Port 2 to move the player, press fire to drop pollen (when carried). RUN/STOP - Toggle pause Q - Abort game (when paused) and return to the front end. RESTORE returns to the game front end at any time. Loading ------- Press SHIFT-RUN STOP. Game Credits ------------ Game design, concept and ideas by Wayne Womersley Programming and sound effects by Richard Bayliss Graphics by Steven Day, Wayne Womersley, Johan Janssen and Richard Bayliss Exomizer level de-cruncher source by Magnus Lind Music by Joachim Wijnhoven Loader music by Richard Bayliss NTSC Bug fixing help and support by Dirk Schmitt and Simon Quernhorst Load system by Martin Piper Inlay art by Trevor "Smila" Storey Game packaing by Kenz (c) 2016 The New Dimension