Archetype & Cops 3 ================== Introduction ------------ Two exciting games from Alf Yngve. Archetype --------- Archetype Story --------------- The time has come to make the journey to the *Otherworld* to once again restore the harmony between Tara and Uisnech. To prove yourself a true Archetype. Somewhere, sometime, in an age lost to memory, you are sent away on a mystical journey. The goal is unclear, the dangers are unknown, but you feel the importance of your mission. If you live, you will become the first hero. Use your strength and mind wisely, and immeasurable treasures will be yours. Archetype Gameplay ------------------ This is a one or two player game, whenn you have completed one zero, the game will continue in a somewhat different environment. Look out for the following bonus pick-ups in the landscape. Red Potion ... Destroys all enemies on-screen Blue Potion ... Temporary invulnerability to the player Green Potion ... Gives an extra life to the player Archetype Playing Tips ---------------------- Look out for hidden bonuses and messages (to aid you in yuour quest) and a surprise or two! Sometimes it's wiser to progress slowly than to run headfirst into a battle. The mysterious woman who appears in the game can help you complete your quest. Listen very closely to what she has to say! Archetype Game Credits ----------------------- Concept, Story, Graphics, Game Design & Artwork by Alf Yngve Additional Coding, Enhancements, Intro + Artwork Coloured by Jon Wells Music by Paul 'FeekZoid' Hannay Inlay artwork by Alf Yngve Tape Loading Software by Paul Hughes Tape Loader installed by Richard Bayliss Loading Screen by Jason 'Kenz' Mackenzie Packaging by Jason 'Kenz' Mackenzie Cops 3 (Cops, Robbers & Dinosaurs) ---------------------------------- They're back. As Mike "Mad Dog" MacTavish and Singh "Big Bang" Kapoor returned to their desks at the EuroCity Police HQ after a brief "vacation" in Greece, piles of paperwork greeted them. Their superiors had assigned them off the streets and into their office, so to speak. However, as Christmas came closer, crime decided to start the rush early. On the very Christmas Eve, EuroCity experienced an extremely bizarre crimewave. The mafia, the Neo-Nazis, and a group of religious fundamentalists had temporarily united to strike at the following targets simultaneously: 1. The EuroCity Bank 2. The Northern Integrated Suburbs 3. The Evergreen Indoor Dinosaur Park 4. The Northern City Air Terminal Suddenly, the Police office was receiving emergency calls from all over the 20-million metropolis. Every available man, woman and police-dog were summonded... but the crooks had already sabotaged the EuroCity Relay Station, blocking most phone calls to vacant officers. And so it came to be that Mike and Singh, who were forced to work late at the office on Christmas Eve, were assigned to clean up EuroCity North... alone. "Thanks a lot, Santa!" Cops 3 Game Controls -------------------- This is a one or two player game, controlled by Joystick in port 1 and/or 2. Cops 3 Game Credits ------------------- Concept, Story, Graphics and Game Design by Alf Yngve Additional Coding by Phil Nicholson Music by Chris Lightfoot (TLF) Tape Loading Software by Paul Hughes Tape Loader installed by Richard Bayliss Loading Screen by Jason 'Kenz' Mackenzie Loading ------- Hold down SHIFT and press RUN/STOP.