Star Pack ========= Introduction ------------ 4 great games on one cassette. Produced under licence. H.A.T.E. It's 2320 A.D. Prepare to go to stripworld, the training ground for all galactic fighter pilots. Dark Fusion A three-phase test takes you from the furthest star fields to the pit of despair; only the elite will survive! Future Knight 20 mind-bending levels await you on your quest to rescue the fair lady Amelia Artura An amazing 5th century arcade-adventure filled with magic and action Artura Scenario --------------- Look back through the dark mirror of the seasons to the time when the Eagles deserted this land of Albion to the ravaging of the saxons. Look back to an age of bloody wai and mysterious magickes. You are Artura, son of the Pendragon. To stem the tide of invaders you must unite the petty kingdoms of Albion under your leadership as Ard-Righ. To do this you need to find the sacred Treasures of Albion, hidden when the eagles came. Only Meerdyn knows where, but he has vanished! Your only clue is that Morgause, your evil half sister, has kidnapped Nimue, Merdyn's apprentice. You must find Nimue and rescue her... To travel to Morgause's stronghold you must use the mystical wheel of Cerriddwen. You must then fight your way through Morgause's dun to seek out Numue. By finding and using the Rune Stones, stolen by Morgause, you can travel once again on Cerriddwen's Wheel. Only by finding all of the runes can you hope to return to Camelod... The place, Albion, now the British Isles, the time the fifth century A.D. In this epic quest you play the part of Artura, an idealistic British warlord, intent on unifying the warring petty kingdoms of Britain. His adviser and friend, Merdyn the Mage, has vanished, foul play is suspected. Merdyn's knowledge is vital to Artura's dream of unifying Britain. The only way the Chieftains of the warring tribles would accept a High King would be if the lost treasures of Albion were in his possession... You have received news that your half-sister, Morgause, has kidnapped Merdyn's apprentice, Nimue. This, of course, has made you very suspicious of Morgause's intentions towards Britian. You decide to travel to Morgause's Dun to rescue Nimue using the last vestiges of magic available to you. This means that you can get there but not return unless you find the runes that Morgause has. Artura Game Controls -------------------- Use a joystick in port 2. Alternatively, use: O - Left, P - Right, CTRL- Up, LEFT SHIFT - Down, SPACE - Fire, R - Rune Mode, F1 - Music Toggle Please note: The R key is for entering and leaving the Rune Mode. This can also be used as a Pause key as it pauses the game. H.A.T.E. -------- Hostile All-Terrain Encounter Scenario -------- The year is AD2320 and the Galaxy is in turmoil. With the alien threat ever increasing, the lack of experienced assault personnel is severely undermining the defences of civilised sectors. You are needed to repel the hostile alien forces - but you have to qualify first. Prepare to go to Stripworld - the training ground for all Galactic Fighter Pilots! Initially controlling a Star Fighter, plasma cells lining the route must be collected and taken through the barrier. Upon completion of this level, you will take the controls of the ground assault vehicle. Manoeuvre the GAV in the next barrier, again collecting Plasma Cells to power the waiting Star Fighter. This will continue until you can advance no further. To test you to the simulated alien defences line the way and must be overcome. Ground skimming projectiles, intelligent missiles, enemy star fighters, mine barriers and many more obstacles will challenge even the most advanced Fighter Pilot. Gameplay -------- You begin with four lives (one C64/128). Each time your craft is destroyed, a life is lost. Extra lives are gained by collecting the plasma cells (the remains of the nuclear generators). If your craft is hit whilst carrying one or more cells, one cell will be destroyed whilst saving you from destruction. The number of plasma cells carried through determines the number of lives for the next level. If you lose all your lives beyond level two, Central Command will send you back one level. H.A.T.E. has 30 levels, divided into three stages: Levels 1-10: Trainee Levels 11-20: Fighter Pilot Levels 21-30: Commander Upon completion of levels 11/21 all subsequent games will begin at these levels. To return to level 1, the game must be reloaded. Note: Touching the smart bomb (C64 version only) causes it to detonate, destroying everything on screen except your ship. This includes any plasma cells that you ship may be carrying. Game Controls: Star Fighter --------------------------- Use a joystick to dive (up), climb (down) or bank left and right. Fire lasers with the fire button. Alternatively, the following keyboard controls can be used: K - Bank Left, L - Bank Right, Q - Climb, A - Dive, SPACE BAR - Fire Lasers The take off and landing procedure are controlled by autopilot. Game Controls: Ground Assault Vehicle ------------------------------------- Use joystick to move left and right, advance or retreat. Use fire button to fire lasers. To launch a bomb, press the Fire button whilst pushing the joystick forward. Alternatively, the following keyboard controls can be used: K - Left, L - Right, Q - Advance, A - Retreat, SPACE BAR - Fire Lasers, Q plus SPACE - Launch Bomb P/ENTER - Pause On/Off, G & U - Abort Note: You are unable to move forward whilst launching a bomb. Future Knight ------------- You are Randolph (a hero). Your quest is to rescue your beloved maiden from the evil clutches of Spegbott the Terrible. You receive an inter-dimensional distress call from the S.S. Rustbucket, the ship she was travelling in. The message reads: "CRASHED ON THE PLANET 2749 OF THE ZRAGG SYSTEM STOP REQUIRE ASSISTANCE STOP PRINCESS AMELIA CAPTURED STOP TELEPORT CO-ORDINATES 217,502 STOP PLEASE COME QUICKLY STOP" You pull on your all-purpose attack suit (with lazer-assisted plasma rifle) and rush to your local teleport station. Three blips later, you find yourself inside the S.S. Rustbucket. So begins your quest to find your beloved Artura. You progress through twenty gruelling levels, fighting your way through the wrecked space cruiser. Defending yourself against the Berzerka Security Droids, you finally reach the planet's surface where you must do battle against mystical creatures to ultimately reach Spegbott's castle where you will find your beloved, guarded by the awesome Henchodroid. Defeat him in mortal combat to ultimately release the beautiful Amelia. Future Knight Objects --------------------- Objects to be used when required: Bomb: Destroys all aliens on the screen and restores your constitution to 999 Confuser: Confuses all aliens for a limited time Flash Bang Spell: MYSTERY ?!?? Shortener: GUESS ?!?? Objects to be used when necessary and able: Bridge Spell: This will bridge a pool of bubbly lava, plus give you an extra man. Destruct Spell: Destroys all the aliens on the screen for a short time, and also kills the Henchodroid. Exit Pass: This will make an Exit appear in a certain place so you may leave with the ship, and also obtain an extra man. Glove: This permits you to carry the release spell without getting burnt, and also gives you an extra man. Platform Key: When this is used a platform will appear. Release Spell: When using this function, you are able to free your maiden and kiss her. Safe Pass: Makes an exit open in one of the screens. Sceptre: Allows you to kill a very large semi-indestructible robot. Securo Key: Makes an exit open in one of the screens. Future Knight Game Controls --------------------------- Normal joystick movements apply. Fire Button fires the weapon you are carrying. Note: Some objects may only be used in certain rooms. i.e. 'safe pass' can only be used in one room, whereas 'Bomb' may be used when required. Back Arrow - Panic Button. Restarts you at the last exit entered. Space Bar - Use Objects. Any objects carried will be used (See note above) Run/Stop - Abort. Returns back to the title page. CTRL - Pause. Freezes play. Fire to restart. Dark Fusion ----------- Only the elite can pass the three-phase test of the Corps of Guardian Warriors - co-ordinated fury in destruction of the mutant hordes of the underworld; supreme command skills in frantic defence against the invading alien space fleets and merciless nerve in bloody battle against the monster in the Pit of Despair. Then the final chilling decision - enter the Metamorphosis Chamber to fuse lifeforms with your vanquished foe or face your next challenge with only the powers your mortal form bestows on you. How To Play Dark Fusion ----------------------- Each level is divided into three zones - Combat zone, Alien zone and Flight zone. To enter a zone, the player must first find a fusion pod (denoted on the screen by a strobing beacon). To complete the Combat zone, the player must enter two Alien zones and destroy the aliens within. After killing these aliens make your way to the Flight zone *fusion pod* then fly carefully through to the next level. The Control Panel ----------------- [] Dark Fusion Game Controls ------------------------- All movement controlled by a joystick in port 2. SPACE BAR - Select Weapon, Commodore Key - Toggle Pause, Q - Quit Game