Chimera ======= Introduction ------------ Investigations have traced the source of erractic radio signals to a giant alien vessel, orbiting the Earth high in the exosphere. That the craft is hostile, there is no doubt; somebody will have to go aboard and find out how to eliminate the threat. The Game -------- The airlock shuts with a dull thud behind you, and you are aboard the strange, silent craft; its weapon systems primed, and centred on Earth. Your task is to discover the in-built self-destruct mechanism which is known to exist, initiate it, and, if possible, escape prior to detonation. Other details regarding the mission cannot be assimilated at this time, but some further information regarding the self-destruct system is given here: 1. The detonation sequence is initiated by a four stage integrated priming mechanism. 2. Each priming mechanism requires the completion of a multi-stage Disablement of Artifacts (DOA) sequence. 3. The first DOA sequence is known to require a spanner. 4. Attempts to initiate any of the priming sequences in the incorrect order will result in the termination of the operator, and cancellation of any previous missile priming orders. Conditions aboard this craft are known to suppost life; finite supplies of food and water and present. Game Controls ------------- You control Chimera's movements with a joystick connected to port 2 of your Commodore 64. Hints ----- 1. Always keep a keen eye on the scrolling message indicator. 2. Make a map. 3. Not all objects are completely visible from the main display. Loading ------- Press SHIFT and RUN/STOP on your C64 simultaneously.