The Secret Diary Of Adrian Mole =============================== Introduction ------------ I learned today that I am to be the subject of a computer game. The object of the game is to make me popular with everyone, which sounds dead brilliant. Apparently they've written an enormous program containing 200 kilos of text, which Brainbox Henderson says is a lot. Now everyone else can have a go at coping with all the problems that beset me over an entire year of my life. It's an illustrated text game, which means you have artistic pictures to look at while you ponder about what to do next. So have a go, and see what it's like being a budding intellectual and poet who has to cope with my family, friends and the dog. Then you'll know what I have to put up with. Ha! Ha! Ha! The Game -------- Adrian is a worrier. The problems of existence hit him hard. Spots, bits of him that won't keep still, the cracks in his parents' marriage, all pray heavily on his mind. There are some consolations. A fourteen-year-old feminist, an eight-nine-year-old chain smoker and his spoilt best friend all help to lift the gloomy introspection of Mole's moods. Mole believes he is an intellectual. He is dogged by ill-health as well as by an infuriatingly ever-present pet dog, and by a catalogue of misfortunes familiar to anyone over the age of thirteen. Playing this game will take you through a year in the life of Adrian Mole. When you have loaded the first part of the game, you will see that, as you progress through the days in Adrian's diary you will be asked to make choices for Adrian. Press a number from 1 to 3 to choose one of the options suggested. Pressing key number 4 will display the command help system menu. This gives a list of the additional features in the game and full instructions on how to use them. The aim of the game is to make Adrian as popular as possible with everyone - family, friends and the dog! At regular points in the game your score will appear on the screen to indicate how well you are doing. (You can aim to make Adrian as unpopular as possible and see how low a score you can achieve too!) The results of your actions may not be immediately obvious. It won't necessarily pay to overdo things: for example, being too neat and tidy might arouse his mother's guilt feelings. There are a number of random elements in the game and your course through the trouble path of adolescence may vary every time you play. If you have already read Sue Townsend's books The Secret Diary Of Adrian Mole and The Growing Pains Of Adrian Mole, you will find some characters you have met before and a number of familiar scenes. But, if you haven't yet read the books, you'll still be able to play the game - and knowing the books won't necessarily give you an advantage: in the game, familiar scenes may well have a new twist. Using The Program ----------------- The game consists of a number of separate programs. For some computer versions the whole game is recorded twice, once on each side of the cassette. For other computer versions the first half of the game is recorded on side 1 of the cassette and the second half on side 2. Each program covers a few months of Adrian's life. When playing the game, press SHIFT to continue when the game pauses. Saving The Game Position ------------------------ While playing the game you can save your current position. To do this, insert a blank cassette in the recorder. Type 4 instead of 1-3 when asked to make a decision on behalf of Adrian Mole. This will display the command and help system on the screen. Press RECORD on the recorder, type SAVE and press RETURN. (If the program asks for a "filename", type any short word and press RETURN.) If the tape doesn't move press RETURN again. When a message appears on the screen to tell you the save is completed, stop the recorder. Loading A Saved Game Position ----------------------------- To load a saved game position, you must be playing the same program of the game that you were playing when you saved the game (i.e. that program must be loaded). Remove the game cassette from the recorder and replace it with the one used to save the position earlier. Type 4 instead of 1-3 when asked to make a decision for Adrian to display the command and help system on the screen. Type LOAD and press RETURN. (If the program asks for a "filename", type whatever name you used to save the position and press RETURN.) Rewind the cassette on which the position was saved and press PLAY on the recorder. Press RETURN. When a message appears on the screen to tell you the load is completed, stop the recorder. The saved game position will reappear on the screen. The Secret Diary Of Adrian Mole: The Computer Game first published by Mosaic Publishing Ltd Game Design: Pete Austin Copyright 1985 Level 9 Computing Loading ------- See Using The Program. SHIFT-RUN/STOP will load each part.