Repton Thru Time ================ Introduction ------------ Where did Repton come from? Does he have an Egyptian mummy? Is he the real Jack the Repper? Where is he now? Where is he going to?! We have been inundated with these and many other questions about our lovable hero. Now all is revealed in 40 new screens that vivdly reveal Rpeton's evolution from prehistory to the future. The Prehistoric screens with their caves, moutains and volcanoes, have Repton battling against pterodactyls and dinosaurs to collect edible berries. In Egyptian times, Repton chases around pyramids, and sphinxes collecting scrolls and meeting a mummy or two! Amindst the smog and grime of Victorian times, Repton collects gold coins - but can he avoid the police and the gallows? Present day Repton has even greater dangers to face as he rushes around the city's jungle of parking meters and skyscrapers, looking for cans of cola. If the ganster's machine gun doesn't get him, the traffic warden will! Amazingly Repton may make it to the Future. As he zoones through space collecting crystals, the Martians give chase. Will he succeed or disappear forever into the infinite depths of a black hole? Only you can help Repton Thru Time! Playing Instructions -------------------- Repton Thru Time has a total of 40 screens. These are provided as five cassette files with eight game screens in each: File 1: PREHIST File 2: EGYPT File 3: VICTORI File 4: NOW File 5: FUTURE The PREHIST file is loaded automatically when the game is first loaded. The PREHIST, EGYPT, VICTORI, NOW and FUTURE are on the cassette. To load any of these files, simply select the "L" option on the main game screen, and enter the appropriate filename. Game Objective -------------- In order to succeed in travelling through time with Repton, you must complete each of the 40 screens without using any passwords. Each new set of characters is based upon the original Repton 3 characters. The new character sets are also shown. For the Prehistoric screens, you will notice that the rock and the diamond have been replaced with a boulder and green berries respectively. Therefore, on the Prehistoric screens, Repton pushes the boulders (as if they were rocks) and collects the green berries (as if they were diamonds). Similarly, the monster and the spirit have been replaced with a dinosaur and a pterodactyl respectively. So Repton is chased by dinosaurs (instead of monsters) and pterodactyls (instead of spirits). To avoid confusion, the following game instructions refer exclusively to the original Repton 3 characters. To complete the game, you must carefully determine your routes through each screen in turn, with the aim of defusing the time-bomb by passing over it. However, before the time-bomb can be defused, you must first:- collect all the diamonds (including those concealed in safes or cages), collect the golden crown, and kill all the monsters. Each screen has a time-limit and, if you do not complete the screen within this time-limit, the time-bomb will explode and you will lose a life. Repton can, however, travel backwards in time because whenever a time-capsule is collected, the time-bomb's clock is reset. Each screen comprises a series of puzzles. Many of these are interlinked and you may have to solve a number of small puzzles to enable you to tackle a large one. The puzzles may, in some cases, seem impossible - but we assure you that Repton Thru Time can be completed. Rocks will fall if unsupported and should one land on you it will kill you. You must also avoid the monsters, spirits, skulls and fungis - contact with these is fatal. When an egg falls, it cracks upon landing and a monster hatches out. The monsters are killed by pushing or dropping rocks onto them. There may be up to eight spirits on each screen. They always follow the walls to their left until they reach a cage. When a spirit enters a cage, it changes into a diamond. A spirit may become dazed if you drop a rock onto it or collect all the diamonds immediately surrounding it. This is to be avoided as the spirit will then move endlessly in a small circle. Watch out for the poisonous fungus which grows incessantly sealing your fate. Trap it in by surrounding it with rocks if you can, or you may never live to collect the golden crown. Your route may be blocked by a safe. If so, you must locate a key which will open all of the safes on the screen revealing a diamond within. Each screen may have a maximum of four transporters. They cause you to be rematerialised at some other location on the screen, but each transporter can be used once only. Scoring ------- 5 points ............. for collecting a diamond 20 points ............... for killing a monster 50 points .............. for collecting a crown The Repton 3 Series Editor -------------------------- The Editor is loaded from side 1 of the cassette by selecting option 2 on the loading screen menu. The Screen Designer And Character Designer We recommend that you carefully read all the instructions in advance and experiment with the controls before attempting serious design work. Screen Layout 1 2 3 4 ______________________________________________ |/_V_|/_OPTS___|/_CHAR___|/_MAPS___| |XXXXXXX| | 5 |___|___| 6 | 7 |___|___| 8 | 9 |___|___| 9 | 11 |___|___| 12 | |_______| 13 | |XXXXXXX| | |X X| | |X X| 14 | |XXXXXXX| | | | | 17 |_______| | |_|_|_|_| 15 | XXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Key --- Pull-Down Notice: This details the version of the game in use Pull-Down Menu: OPTS - options Pull-Down Menu: CHAR - see Character Pull-Down Menu: MAPS - see Screen Designer section Select keyboard control (default setting). The keys used are: Z - Pointer Left, X - Pointer Right, * - Pointer Up, ? - Pointer Down, RETURN - Execute Select Screen Designer Select Joystick Control Select Character Define Time-Limits - see Screen Designer section Define Passwords - see Screen Designer section Save Data File - see Saving and Loading Files section Load Data File - see Saving and Loading Files section End Zone - terminates currently selected mode Currently-Selected Character Window Colour Selection Pallette Pointer - moved by using the keyboard, joystcik Main display area Using Pull-Down Menus Move pointer over menu required Press RETURN and menu will appear Continue to press RETURN and move the pointer over the option required Release RETURN to select Note: When using the joystick, press the joystick button instead of pressing RETURN. Using Icons ----------- Move pointer over icon required Press RETURN to select Note: Before selecting a new icon, it is necessary to confirm completion of the previous mode by moving the pointer to the End Zone (icon 13) and pressing RETURN. Saving And Loading Files ------------------------ Loading: 1. Select the Load Data File icon (icon 12) 2. Enter the name of the file you wish to load 3. Press RETURN and wait until the pointer re-appears Note: The program will not allow you to edit any of the supplied Repton 3 game screens unless you are able to give the appropriate edit code numbers (displayed after each screen has been completed). Saving: 1. Select the Save Data file icon (icon 11) 2. Give your file a name 3. Press RETURN and wait until the pointer re-appears The Character Designer ---------------------- 1. Select the Character Designer by selecting icon 8. 2. Select a character for editting from the full set of minature character icons displayed at the bottom of the screen. 3. Choose a colour from the pallette (icon 15) by moving the pointer to the colour and pressing RETURN. 4. Move the pointer to the main display area. 5. Fill in pixels as desired with the chosen colour by moving the pointer and pressing RETURN. 6. Repeat steps 3-5 until you are satisfied with the redefined character. 7. Repeat steps 2-6 if you want to redefine other characters. 8. Select the End Zone icon (icon 13) when you have finished redesigning the characters. 9. You can now save the screen data file (including the new character definitions) by selecting the Save Data File icon (icon 11). 10. Pull-Down Menu 3 (CHAR) may be selected enabling you to use the following options: Animate - Animates any character where more than one frame is used, i.e. Repton, Monster and Spirit. Unset pixels, Invert pixels, Wipe - Clears the character window to the current colour. The Screen Designer ------------------- Note: The program will not allow you to edit any of the supplied Repton 3 game screens unless you are able to give the appropriate edit code numbers (displayed after each screen has been completed). 1. Select the Screen Designer by selecting icon 6. 2. Screen A is now selected. To redesign another screen, select Pull-Down Menu 4 (MAPS) and move down the menu to the required screen (A-H). 3. Select a character for placing on the screen map from the set of miniature character icons displayed at the bottom of the screen. 4. Move the pointer to the main display are. 5. Place the chosen character onto the amp in the desired locations by moving the pointer and pressing RETURN. (See the glossary below for further information). 6. Repeat steps 3-5 until you are satisified with the redefined screen. 7. Repeat steps 2-6 of you want to redefine other screens. 8. To redefine the screen colours, move the pointer to the pallette (icon 15) and press RETURN over a colour. Press RETURN repeatedly to alter this colour to one of the other available colours. 9. Select the Passwords icon (icon 10) if you want to define the screen passwords. By default, the passwords are "A" to "H" screens A to H. 10. Select the Time-Limits icon (icon 9) to set the time-limit for each screen. 11. Select the End-Zone icon (icon 13) when you have finished redesigning the screens. 12. You can now save the new screens by selecting the Save Data File icon (icon 11). Glossary -------- Character Repton 1 Placing Repton on the screen determines his starting position. Otherwise, he always starts in the top left-hand corner Rock - Rocks will fall if unsupported Diamond - All the diamonds on a screen must be collected Blank Space - Use blank spaces to erase other characters on the map Earth Sections - Repton can dig his way through earth Barrier Sections - The flat-topped variety supports rocks and eggs but they will fall off the curved-top barrier sections Skull - Skulls are deadly if touched. They are good objects to use when constructing mazes Fungus - A dangerous creeper. It grows rapidly and is deadly on contact Crown 1 There should be one crown on each screen Egg 4 Eggs hatch into fearsome monsters Safe - Each safe contains a diamond Key - When Repton obtains a key, all the safes on the screen open to reveal their diamonds Spirit 8 Spirits must be carefully placed on the screen so that they will follow the walls to their left-hand side Cage 8 When a spirit enters a cage, it changes into a diamond. Ensure that you place as many cages on screen as you have spirits Time-Capsule - Consuming a time-capsule resets the time-bomb's clock Time-Bomb 1 Repton must defuse the time-bomb once he has collected all the treasure and killed all the monsters Transporter 4 Position the transporter on the screen by moving the pointer and pressing RETURN at the desired location. Now, keep the RETURN key pressed and move the pointer to your chosen destination point for the transporter. Releasing RETURN will now store that location as the transporter's destination point. Loading ------- Tape: CHAIN"" (RETURN) Disc: SHIFT-BREAK