Firienwood ========== The Game -------- Travel to a land of magic and monsters in this absorbing adventure game. Explore caverns and forest as you search for the Golden Bird Of Paradise. Few people survive to tell the tale so you will need all your wits about you. Written completely in machine code for extra speed. Instructions ------------ This game requires 32K memory to run. An evil wizard has captured the magic Golden Bird of Paradise and has imprisoned it in a weird castle in the middle of the enchanted Firien Wood. Your quest is to find the bird and set it free, in return for its freedom the bird will give you health, wealth and prosperity. You will need magic to overcome the wizard's powers and before you can enter Firien Wood safely, you will need to find a magic lamp. Beware! Many perils lie before you and every move is fraught with danger! Playing The Game ---------------- The computer acts as your eyes and hands as your journey on your quest. It tells you where you are what is happening, then you must tell it what to do by typing a command of one or two words. For example, if you find an object that you want to pick up, type "TAKE" followed by the object name. If you want to move, give the direction you want to go (Directions such as NORTHWEST must be given as NW to distinguish it from NORTH). Entering a dark location without a light source is rather bad for your health! Some of the objects are completely useless whilst others may have more than one purpose, that is for you to find out. Useful Words ------------ Many of the commands you will have to discover for yourself, but some of the more general ones are given here: To move, try one of the points on a compass or something like UP, DOWN, LEFT, RIGHT, ENTER. To get or drop a bottle, try GET BOTTLE, TAKE BOTTLE, DROP BOTTLE. If you want the description of a location, type LOOK. To list your possessions, type LIST. You may find that some objects can be worn as well as carried. To kill a Goblin (if you have a weapon) try KILL GOBLIN. If you want to save a game and return to it later, insert a suitable tape and type SAVE. Part of the database will be recorded and the game will then continue. To restart a game, Firienwood should be loaded and run as usual, the data tape inserted and the command LOAD given. The data will be loaded and the game will recommence. To end the game, type QUIT. Scoring ------- to find out your score at any time, type SCORE. Ten points are given for each monster you manage to kill. Loading ------- Tape: *RUN (RETURN) Disc: SHIFT-BREAK Note when loading from tape that the program is rather long and takes about six minutes to load.