Test Match ========== Introduction ------------ The number one cricket simulation converted for the Acorn Electron, this cassette contains two programs. The first is a full five day test. The second is a World Cup match. Each program includes a full scoreboard and all the thrills of our national game. Instructions ------------ The cassette contains the following: SIDE 1 (A) Instructions, (B) Test Match, (C) Data for eight teams SIDE 2 (A) World Cup Cricket, (B) Data for eight teams, (C) Team Selector program All programs should be loaded using CHAIN"". Once loaded the tape should be stopped and the choice of teams made. Once this has been done, the tape should be restarted to alow the program to read in the teams. The team selector program should also be loaded using CHAIN "TEAMS". This program contains full instructions for use on-screen. The team selector program allows you to make a tape with your own player names for use in either of the games, if you don't want to use the teams already contained on this tape. The Games --------- Test Match - Two innings are allowed for each side and the maximum duration of the game is 450 overs. A batting side may declare its innings closed at any time. The game also allows the follow-on to be enforced. The player with the bowling side may choose any one of six bowlers to bowl and also choose from one of three styles: attacking, normal or defensive. The player with the batting sde may similarly choose from the same three styles. World Cup Cricket - This game is played with each team only allowed one innings. No declaration may be made during the game. The number of overs can be decided at the beginning of the game. As with Test Match, choice of bowling and batting styles is made at the start of each over. Game Controls ------------- All necessary controls are prompted by the computer during play. Loading ------- Tape: CHAIN"" (RETURN) Disc: SHIFT-BREAK Game Credits ------------ (c) Computer Rentals Limited 1984. Artwork by Phil Gascoine