Snooker ======= Introduction ------------ This is a game for two players, and is suitable for both experienced players and learners. Full instructions and the Rules of the game are contained in the pack. You play and score as in the original game. The strength of the shot is controlled by varying the length of the cue, and you are given the option of using Backspin and Topspin in addition to ordinary shots. Acornsoft Snooker is fully compatible with either keyboard or joysticks. Note: Acornsoft Snooker is unsuitable for black and white televisions. Rules Of The Game ----------------- This is a game for two players. The winner is the person who scores most points. There are eight different colours of balls on the table and their points are assigned as follows: Red - 1, Yellow - 2, Green - 3, Brown - 4, Blue - 5, Pink - 6, Black - 7 and the white cue ball. Each player in turn uses the cue ball to try and hit other balls into the six pockets situated along the two sides and at the corners of the table. This is called 'potting'. The player's turn ends when he either scores no points during his turn or plays a 'foul shot' (this will be defined later). When the red balls are potted, they are not replaced, unlike other coloured balls. Whenever red balls are present on the table, the player must first pot a red. If successful, then he must try to pot another colour. If successful, he can then attempt to pot a red ball again. When all the red balls are potted, then the player must try and pot other balls in ascending order of their colour values. A 'snooker' is defined as no clear line of sight between the cue ball and any valid balls. Foul Shots: The cue ball must hit the ball of the appropriate colour first. Failure to hit any ball, or hitting the wrong colour ball constitutes a foul shot. The opposing player then gains either 4 points *or* the value of the ball which should have been hit, whichever gives him the most points. If the cue ball ends up in the pocket, then the opponent has four points *or* the value of the ball which the cue ball first touched. The cue ball will then be put back on the table. Foul Snookers: If, by means of a foul shot, a player causes his opponent to be snookered, i.e. there is no clear line of sight to a valid ball, then his opponent may ask him to play the shot. Game Controls ------------- Z - Left, X - Right, : - Up, / - Down The length of the cue determines how hard the shot will be. Use the above keys to alter the length of the cue, and the direction in which it points; the longer it is, the harder the shot. The cue ball goes in the direction of the extended cue. S - Normal shot, B - Backspin, T - Topspin Type S, B or T to shoot. SPACE BAR - Select ball colour, C - Confirm colour, R - Renominate colour/shot, O - Change to other player ESCAPE - Start a new game If using a joystick: Right - Gives a choice of colours of balls and spins Left - Stops the selection of balls and spins Fire - Confirms the selection Score ----- Red ... 1 Yellow ... 2 Green ... 3 (Cyan) Brown ... 4 (Flashing Magenta) Blue ... 5 Pink ... 6 (Magenta) Black ... 7 The green and brown balls are represented on screen by the colours cyan and flashing magenta respectively. A scoreboard at the top of the screen displays the scores of both players. An arrow at the right of the score board indicates whose turn it is. The green strip at the bottom of the screen represents the cache in which the balls are collectd when potted. Loading ------- CHAIN"SNOOKER" (RETURN)