Arcade Action ============= Introduction ------------ Invaders. Fight off the waves of advancing aliens while dodging behind four shelters to avoid being hit by their missiles. The closer they get, the faster they move, and the thicker the hail of missile fire. In full colour. complete with sound effects and hi-score. Breakout. A musical version of an all-time favourite where you knock bricks out of a multi-coloured wall. There are seven variations on the standard game, including progressive walls and captive balls. Dodgems. Your racing car has to outwit the computerised car, which is programmed to crash into you. You have the advantage of acceleration, but must keep switching lanes to avoid a head-on collision. Snake. Guide the hungry snake towards its prey, and watch it grow as it consumes different kinds of food. The idea of the game is to scoore as many points as possible while preventing the snake from bumping into itself or the walls as it gets longer and longer... Invaders -------- To play the game, first select the number of players (1 or 2). There are ten skill levels, numbered 0-9 in ascending order of difficulty. Select any level and the game will begin. Invaders Game Objective ----------------------- Fire missiles while moving your base around to avoid being hit by the fire of the invaders. You can shoot through the shelters to allow yourself more firing positions, but you can also be hit from above through the holes you make. If you clear the screen, you go on to another sheet, with the invaders starting nearer to you. You start with three bases. If there are two players they have alternate turns, each one playing until one of their bases is destroyed. Invaders Game Controls ---------------------- Z - Left, X - Right, RETURN - Fire Invaders Scores --------------- The score(s) and hi-score (starting at 1,500) are displayed at the top of the screen. The number of remaining bases, the skill level, and the sheet number are given at the bottom of the screen. First Row ... 10 Second Row ... 10 Third Row ... 20 Fourth Row ... 20 Fifth Row ... 30 There is a surprise score if you destroy the mothership which hovers at the top of the screen during the game; this can be between 50 and 300. If you score more than 1,500 you gain an extra base. Breakout -------- Keep the ball in play by hitting it with the bat, scoring points for each brick knocked from the wall - the bricks in the different layers are worth different amounts. You can control the angle at which the ball will bounce by hitting it with different sections of the bat. Pressing the SHIFT key makes the bat move at double speed. There are seven variations on the standard game, consisting of combinations of the following: Double bat - two bats which move in parallel; either bat can be used to hit the ball. Progressive waves - the whole wall moves down towards you. Also, the number of layers in the wall will start to increase. Captive balls - knock the bricks from the wall to release two balls from the cavities inside the wall; then all three balls can be used in the game. Breakout Options ---------------- 1. Standard game 2. Double bat 3. Progressive walls 4. Double bat and progressive walls 5. Captive balls 6. Double bat and captive balls 7. Progressive walls and captive balls 8. All options at once The game will begin as soon as you select any option by typing in the appropriate number. Breakout Game Controls ---------------------- Z - Left, X - Right, SHIFT - Double Speed Breakout Scores --------------- Red ... 10 Green ... 20 Yellow ... 30 Blue ... 40 Magenta ... 50 Dodgems ------- Drive the red car along the lanes, clearing dots to score points. You must steer clear of the computer-controller car which is programmed to crash into you. Dodgems Game Controls --------------------- Z - Left, X - Right, : - Up, ? - Down, SPACE - Acceleration Pressing the space bar makes your car go faster. At normal speed you can move across either one or two lanes at an intersecction, but at the higher speed you can move across only one. If you clear all the dots you start with a new screen where the computer-controlled car moves faster. Dodgems Scores -------------- Dots cleared as you drive are worth one point out. The score is displayed at the top of the screen, and the screen number appears in the centre. Snake ----- Guide the snake towards the food which it gobbles up on contact. Points are scored and the snake grows longer as it eats, but you must prevent the snake from bumping into itself or the walls. You have three lives, and can earn an extra life by scoring 400 points. Snake Game Controls ------------------- Z - Left, X - Right, : - Up, / - Down Snake Scores ------------ The food varies in value between 2 and 12 points in proportion to its size. If left uneaten, the food will decrease in value until it disappears - in this case you score nothing and the snake will grow by one unit. If you score 400 you gain a snake.