A brilliantly gripping arcade game requiring precision dexterity, and a cool, calculating mind. Can you beat it?
"Thrust is immensely playable... there is no excuse to miss this slice of arcade action. Overall rating 94%." ... Gary Liddon, Zzap! 64 Magazine, May 1986
The resistance is about to launch a major offensive against the Intergalactic Empire. In preparation for this, they have captured several battle-grade starships, but they lack the essential power sources for these formidable craft; Klystron Pods.
You have been commissioned by the resistance to steal these pods from the Empire's storage planets. Each planet is defended by a battery of 'Limpet guns, powered by a nuclear power plant. By firing shots at the power plant, the guns can be temorarily disabled; the more shots fire at the nuclear reactor, the longer the guns will take to recharge. *But beware!!* If you fire too many shots at the reactor, it will become critical, giving you just ten seconds to clear the planet before it is destroyed.
If you have not already retrieved the pod stored at that planet, then you will have failed the mission. If you have retrieved the pod, and you manage to send the reactor into its critical phase, and leave the planet safely, you will receive a hefty bonus.
Further into the Empire's system, you will encounter planets with REVERSE GRAVITY and something even more deadly...
Z - Rotate anticlockwise, X - Rotate clockwise, RETURN - Fire, SHIFT- Thrust
SPACE BAR - Activate tractor beams/external shields
COPY/DELETE - Pause On/Off, ESCAPE - Abort Game (Whilst Paused)
To collect a Klystron Pod, hover just above the pod, activate the tractor beam, and thrust away from the pod. When the automatic tow-bar has fixed to the pod, you can deactivate the tractor beam.
To collect fuel, hover above a fuel cell, and activate the tractor beam, and thrust away from the pod. When the automatic tow-bar has fixed to the pod, you can deactivate the tractor beam.
To collect fuel, hover above a fuel cell, and activate the tractor beam.
Destroying a limpet gun
Destroying a fuel cell
Picking up a fuel cell
Bonus for mission completed
Bonus for destroying planet
Mission Bonus + 2,000 points
A spare ship is allocated for every 10,000 points.
The game will end if (a) you die and have no spare ships, or (b) you run out of fuel.
The following utilities are also available to allow you to edit the supplied screens of this game:
Blast! (1st January 1990) (Acorn Electron) Take it easy with the controls, as you attempt to navigate your spaceship gingerly through the caverns. A colourful but rather small game, it's from the same school as the classic Thrust.
Exile (17th November 1988) (Acorn Electron) A huge graphic adventure featuring realistic inertia, thrust and gravity in which you must recover the engine to your spacecraft from deep within the caverns of a hostile planet.