The twisted trees that lined the "Darkest Road" had shed many a leaf in the years since you last walked this route and ventured into the area beyond the Eagleshorn, beyond even the Pinnacle in your search for the Black Wanderer.
However, there was something welcoming about their appearance and their very branches seemed to beckon you onwards in your search for the new evil that is threatening the land.
Once more the "Mysterious Stranger" had appeared from out of nowhere and sought your assistance to put right the problems besetting the land. For a vile plague had befallen the people of the land... killing them in their thousands... and the
Southlands were in dire need of some form of salvation. Unless this happened soon the Southlands would become no more than a barren wilderness, devoid of all inhabitants... save the warped beings that now stalked the night.
This plague was brought about by one known as 'The Unborn One'. An evil concocted by the Black Wanderer and hidden away until now, just waiting to heed his call. The Unborn One had risen and taken the Citadel of Gor as his nest and it was he who dispensed the plague in all its vile glory.
The Citadel is protected by the 'Hosts', an evil breed of creature that only the
legendary 'Silent Song' can destroy. But be warned, the Unborn One cannot be harmed
or defeated by the Song ... It is a creature more deadly than the Black Wanderer
and as such is immune to the Powers of the Song.
You must gain access to the Citadel and somehow stop the Unborn One from destroying
the Southlands, whilst all the time avoiding the evil creatures that protect him.
The Mysterious Stranger handed you an ancient book just prior to your departure and
with his brow creased in worried concentration, had said "Study this well my friend,
for these symbols contained within the pages may well assist you in your quest ..."
So with this knowledge and the book tucked safely about your person, you stepped forth upon The Darkest Road once more ... to destroy the Unborn One and save the land.
At one point in your quest your path will split into three and it will be
time for you to decide which option to take. Each way will lead to the
End-Game but only one will allow you to attain the maximum score. The other
two routes are also slightly easier to solve ... So assess your own abilities
and choose wisely.
This game will accept all the usual commands such as READ, GET, REMOVE, THROW, ASK etc but at times will be necessary to adopt a slightly more complicated input to obtain the object of your desire, such as ASK THE CREATURE FOR "HELP" or SAY TO GOBLIN "GO AWAY".
The game will also accept the use of RAMSAVE and RAMLOAD to save and recall your game
position in memory.
Available exits are indicated by means of the "arrows" displayed on screen.
The following utilities are also available to allow you to edit the supplied screens of this game:
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