Generally speaking, very little disturbs the tranquility of Gringleton Ford. It
is a timeless village, known by few and visited by even fewer. The ideal place,
in fact, for a young prospective writer to live ... or so you might think so.
Here, at the end of the village street, in a little cottage dating back to the
17th Century, sits John Fotheringay at his writing desk. He cannot concentrate
on his writing, for his mind is elsewhere. He is sifting through his memories of
his Uncle Peter.
Now his uncle, Peter Fotheringay, was a very curious man. Full of vitality and
enthusiasm, and gifted in so many ways, he yet had a very mysterious aspect to
his character which he shared with no one.
Living mostly in virtual seclusion somewhere in Somerset on a small inherited
income, he spent his time engaged in various obscure research projects whose
nature was kept secret ... even from his nephew John. Questions on the subject
were always evaded, and indeed John had never been invited to Somerset. Visits
between them had only ever been one-way.
Despite these idiosyncrasies, John had a warm affection for his uncle, built up
over many years of happy, if sporadic, companionship. And so the sudden news,
received some weeks ago, that his uncle was 'Missing, presumed dead' came as a
severe shock from which John is still attempting to recover.
Picture him then at his desk, lost amongst his thoughts, as the sun sets over
sleepy Gringleton Ford. Another day gone, with nothing achieved. He lays down
his pen, tired and depressed, and retires to bed. Tomorrow, perhaps, something
will that happen that will change this dreary routine...
But that, of course, is for you to discover...
A most enjoyable game, written with an 'early' version of The Quill and one
that Zenobi Software feel is too good to languish at the back of some dusty
This game will accept all the standard commands such as EXAMINE, SAY, GET and READ as well as some more unusual commands such as BUY, TURN, TIE and CUT. This game will not support the RAM SAVE options to store a game to memory, so please use the standard SAVE and LOAD to store a game on tape.
It may be necessary to enter the river, so do not be afraid to get your feet wet
and remember that one part of a sandy beach looks much like any other, so if you
do not appear to be getting anywhere just try again.
The following utilities are also available to allow you to edit the supplied screens of this game:
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