Mornings were generally spent in the good company of a pot of coffee, some warm
rolls and a copy of The Times and this morning was to prove no different...
with the slight exception that your attention was not drawn by the usual
'world-affairs' but by a small and rather unusual advert.
The advert briefly outlined some plans for a competition... the prize for which
was a fine house, set in its own grounds and worth quite a few thousand pounds
of anybody's money.
The owner, a somewhat eccentric character (as you were later to discover), hoped
to make a small fortune by selling tickets for this competition at 5 pounds a
throw and raking in the profits. A nice idea you thought .. if it works out as
planned .. and one that you wish you had thought of in the first place. But
never mind, you could always send off your fiver and hope for the best.
With this in mind you quickly unearthed a writing pad and an envelope and sent
off the cheque for the necessary five pounds. Some while later a small brown
envelope came by post and in it were the keys to the house and some instructions
on how to get to it.
Reflecting upon how trusting the owner must be to hand out numerous sets of
keys, not to mention how thoughtful of them it was to have the instructions
printed out so neatly, you set out for the location indicated on the latter and
after a train and a taxi ride arrive at the main entrance to the house. From the
outside it looks quite innocuous and you wonder why someone had not won the
competition before now ... if only you had known what awaited you then perhaps
you would have understood why the house was still on the open market.
The game will recognise the usual commands such as FEEL, LOOK, SEARCH and EXAMINE, as well as some slightly obscure ones as PLACE and MIX; however the normal "verb noun" type of input should suffice in most cases.
Some useful abbreviations are ... X for EXAMINE, Z for WAIT, LE for LEAVE and EN for ENTER, as well as RS for RAMSAVE and RL for RAMLOAD.
Use the commands RAMSAVE and RAMLOAD to store/recall a 'saved' position to memory but always use the more standard SAVE and LOAD to store a more permanent
record to tape or disk.
Some things may be there even if you cannot actually see them, so rely on your
'sixth-sense' to reveal them to you. Also it is surprising what you can find
amidst a pile of dust ... no matter where the dust may be! If you need the
frequency of 'unsullied' radio then just consult the paper that has all the
numbers in it.
The following utilities are also available to allow you to edit the supplied screens of this game:
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