Genre: | Game: Puzzle |
Publisher: | Compiler |
Cover Art Language: | Spanish |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Spectrum 128K, Spectrum 16K, Spectrum 48K, Spectrum 48K/128K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st December 2007 |
Features: | AY Sound when combined with the Zaxon AY-Magic Sound Interface |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 52g |
Box Type: | Cassette Single Plastic Black |
Author(s): | Miguel Angel Garcia Prada, Javier Vispe Mur & Federico J. Alvarez Valero |
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The only real 'flaw' is that Sokoban isn't a game that'll please everyone; after the first few introductory screens the block-moving puzzles start to become quite difficult - and this is where casual players might lose interest. Read Review
"I've seen poops you people wouldn't believe... push disks on fire off beyond Cambridge. I watched bones glitter in the dark near the common graves.
All those moments will be lost in time, like bytes in microdrives.
Time for Sokoban."
After the ZeXus-6 project disaster, the Corporation couldn't fail again. Not if it wanted to hold onto its dominion of the market.
So it was that the engineers decided to set down their designs on Genetics, and return again to Robotics. This science was less advanced, but their clients would be more satisfied with their results after the 'explicant' failure.
The new JCN-7000 robot series would allow humans to avoid all kind of dangerous jobs: power station operation, cargo loading and unloading, cemeteries conservation, disinfecting surgeries and, naturally, removing dog shit from parks...
It was envisaged that, if the KCN-7000 was a commercial success, all those past events that had damaged the Corporation's reputation would be forgiven. Using ancient technology, the Corporation would allow mankind to build a brilliant future.
Or not...?
Sokoban is a logical game. Your mission consists of solving 99 levels. You control the JCN-7000 robot. It has to push objects off to their destination on-screen. You must be careful, because a wrong movement can block your progress, meaning you must restart the level. Follow these rules to avoid making mistakes:
Each time you clear a level, the game will give you a password to continue Sokoban from there the next time you play.
You can choose between seven graphic sets to play Sokoban: Screws, oh shit!, graveyard, surgeon, the tower, futurist and spectrum.
The first Sokoban levels are useful to learn the game system. If you get stuck, remember to have patience. Perhaps you'll solve the next one more easily.
The main menu has the following options:
In the options section you can configure the following aspects of the game:
Use 0 (zero) to return to the main menu.
The keyboard controls are:
O - Left, P - Right, Q - Up, A - Down
SPACE BAR - Undo last movement
E - Pause/Options Menu
During play, press E to access a short options menu. On this menu:
Z - Change Set, X - Restart, C - Continue, V - Menu
© Compiler Soft
Coding: Miguel G. Prada
Graphics & Loading Screen: Javier Vispa Mur
Music: Federico J. Alvarez Valero
Level Design: Evgeny Grigoriev, David W. Skinner, David Muriel, Javier Vispa Mur, Juan Pablo Lopez-Grao, Miguel A. Garcia Prada
Cover: Juan Jesus Gomez Hinestrosa
Promotional Video: Pedro J. de Celis Benito
Greetings: Josetxu Malanda, Jose Leandro Novellon, Juan Pablo Lopez-Grao
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
3" Disc | A digital version of Sokoban suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
A digital version of Sokoban suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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