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Damocles (Novagen Software Ltd)
Damocles keeps pulling you back to the screen... The superbly detailed plot peels back piece by piece to reveal a wealth of intrigue, twisted logic and dry humour.
Wipe Out (Gonzo Games)
Great fun to play, especially against a friend. It's not so much an off-the-wall gaming revolution, as an into-the-wall game from a classic genre.
Flood (Electronic Arts)
A frighteningly absorbing challenge, well worth all those hours you are going to spend playing it.
Astro Marine Corps (Dinamic)
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours.
F-29 Retaliator (Ocean)
Good game, lousy simulator... But, for newcomers to the flight sim world, it's an excellent game because it's so easy to fly and land.
Khalaan (Rainbow Arts)
The digitised action sequences lift what would have been a bland strategy game into something that's sporadically fun to play and good to look at.
With such innovative graphics, this is certain to scale the software charts. However, there aren't enough variations to each level to make this a classic.
Treasure Trap (Electronic Zoo)
A game that echoes some early 8-bit legends in its design... but now it's more refined and polished. Even the environment itself makes a refreshing change.
Undoubtedly one of the most engrossing puzzle games to ever hit the ST!
Rorke's Drift (Impressions Ltd)
Poor programming is to blame for Rorke's Drift's failure to convey any atmosphere or excitement.
Skidz lacks that variety and quickly becomes repetitive. However, for the first few absorbing hours your fingers run with sweat and you refuse to give up the joystick for anything.
Prophecy 1: The Viking Child (Wired)
The music and programming of the game show definite talent... It's a shame that it wasn't used in a better scenario.
Midnight Resistance (Ocean)
Chances are, if you like shoot-'em-ups, you'll find Midnight Resistance reassuringly familiar. It's guaranteed to be a good long-lasting slog in order to get to the finish.
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