An extensive, humorous text adventure in which you must return to the planet Doom, this time to rescue an ambassador who has crashed there.
|Genre:||Adventure Game: Text-Only|
|Cover Art Language:||English|
|Machine Compatibility:||Acorn Electron|
|Release:||Professionally released on 5.25" Disc|
|Available For:||Acorn Electron, Amstrad CPC464, BBC B/B+/Master 128 & Spectrum 48K/128K|
|Compatible Emulators:||Elkulator 1.0 (PC (Windows))|
|Original Release Date:||17th August 1988|
|Original Release Price:||£12.95|
|Market Valuation:||£48.55 (How Is This Calculated?)|
|Box Type:||Cassette Single Plastic Clear|
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Contains all the humour you would expect from Peter, and again his 'engineering bent' lends credibility to the puzzles. Experienced adventurers only. Read Review
Return To Doom has got to be the major contender for Adventure of the Year, so far as 1988 is concerned. Read Review
Topologika are proud to present Peter Killworth's latest and greatest adventure. Return To Doom is part two of his developing Doom Trilogy - and is every bit as baffling as Countdown To Doom, one of the classic games of all time!
About The Author...
By profession a theoretical research oceanographer - and occasional anthropologist and magician - Peter Killworth's first attempt at this new entertainment form (Philosopher's Quest) sold 25,000 copies.
About The Adventure...
The planet Doomawangara (Doom for short) is a dangerous place. As the only explorer ever to survive 1 (Countdown To Doom), you should know. However, an unexpected distress call sends you flying back to Doom in a mission to rescue an ambassador who has been kidnapped by renegade robots.
After surviving a deceptively simply beginning, you'll meet lots of original Killworth puzzles, alternative universes, werid weather, an empty field will never look the same again! You'll accrue a talkative four-legged friend who'll make you feel like laughing one minute and crying the next - maybe even both at the same time! The game ends with a danger-a-minute sequence that would even scare Indiana Jones (half) to death!
The top line contains a short description of where you are, together with your current score. The bottom section displays your current location in greater detail, together with your own input and the game's responses.
GO NORTH, THEN EAT THE PIG, E, SW, IN
GET ALL BUT THE DUCK AND GOBLET, AND LEAVE
GET - takes the first relevant object
DROP - similar
TAKE THE PIG AND UNICORN, WAIT
HELLO - equivalent to saying it
LOOK - gives a full description of where you are
SAVE - stores your current position on disk
RESTORE - brings back the saved game
RESTART - begins at the beginning
QUIT or STOP
VERBOSE - makes program always give the full description of where you are
NORMAL - makes program give full description the first time you arrive at a new place, with short descriptions for later visits
INVENTORY - lists your current possessions
You may be puzzled why the EXAMINE command is of only limited use. The game is conceived in such a way that in solving the puzzles you are not involved in merely happening to discover things about the objects. It is only by manipulating them where possible, or combing them in some way, that the relevant features are revealed. Some locations, however, do contain hidden depths...
If you get completely stuck, on-line help is available by typing HELP. Look up your problem on the list of hints and give the hint number you require.
You will then be given some sort of clue. The HELP facility is structured in stages so that you will initially get a partial clue, and will be given due warning if the entire puzzle is about to be revealed to you!
Hint I can't go north from the landing area 1 I get killed by the montipython 1 I get driven back by the plant smell 2 I get killed by the boogatigers 3 I can't turn the lamp on 4 I get chomped by the teeth 5 I can't get through the door 6 Nothing happens when I say 'PRONA' 7 I get killed by the grobbler 8 I die if I open the chlorine tank 9 I can't get past the trap 10 The tectonometer sometimes reads 'Overload' 11 I can't get through the cleft 12 I got to the robot camp, but it's deserted and I can't go anywhere 13 I can't get out of the cell 14 I can't get into the safe 15 I can't get through the dark passage 16 I die in the singularity 17 I can't get back through the dark passage 18 Nothing happens when I press the shapes on the terminal 19 Sometimes lethal rain hit me 20 I bounce off the artefact 21 I die entering the northeast artefact entrance 22 I can't see what the 'writing' on the artefact is 23 I can see, but can't read, the artefact writing 24 Nothing happens when I say 'TOGA' 25 I don't know what to do with the rat 26 I can't get through the hatch in the artefact 27 I can't do anything with the bed 28 Pressing the hemisphere doesn't do anything 29 I can't get past the ecosaurs 30 I slide down the slope 31 I can't get over the salt sea 32 I can't get past the sabreboog 33 I can't get past the allodiles 34 I die when the winds blow me onto the sage 35 I can't get across the cornice 36 I can't do anything with the computer 37 I keep running out of the scary jungle 38 I can see there are three levels in the arefact but I can only get to two 39 I can't get back past the ecosaurs 40 I can't cross the alkaline lake 41 I can't pick up the ball 42 I can't escape the pteromorph in the desert 43 I can't get back across the sea 44 What can I do in the large field? 45 I can't dig properly in the centre of the field 46 I get killed by the buzzing noise 47 I'm lost in the desert 48 The droffids get me! 49 I can see the helmet, but can't reach it 50 I die when I throw the ball 51 The helmet smashes on the floor 52 I lose everything I have when I drop through the hole in the artefact 53 I can't get my belongings back past the omnigrab 54 Should I catch the egg? 55 I can't get out of the shifting halls 56 I have no idea what to do in the zero-gravity area 57 I die if I leave the raft 58 When I press one of the shapes on the raft, I die 59 I can't get through the wormholes under the desert 60 I can't control the raft 61 I can't get the boots 62 I can't get out of the zero-gravity area 63 I can't get past the enzymes 64 I die after passing the enzymes 65 I can't answer the head's questions 66 I don't know the non-disease exits in the artefact 67 I found the dog but can't do anything with him 68 I can't leave the swamp 69 I can't do anything with the silica square on the bare hill 70 I lose the dog up the hill 71 I can't get past the oganobuffalo 72 I can't get the holocrys beyond the forcefield 73 The silica in the pasture kill me 74 I can't get out of the singularity 75 I can't get past the robot guards 76 I get hit by missiles in the pyramid 77 I can't get into the armoury 78 The armoury robots kill me 79 I get hit by the laser 80 The laoratory robots kill me 81 I get hit by the laser 82 The laboratory robots get me 83 What do I do with the ambassador? 84 I get trapped underground with the ambassador 85 The robots catch up with me 86 The second grobbler kills me 87 I drop the ambassador in the landing area 88
Note: If you're not sure about the use of any particular object, Hint 89 will help.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
|Download||What It Contains|
|A digital version of Return To Doom suitable for Elkulator 1.0 (PC (Windows))|
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