It was the autumn of 1854 and for you, Captain Alonso Catchpole, life could not
have been more uncomplicated. You had a feeling that all that would change as
your employer - Lord Alquith, the Earl of Sandbourne - had summoned you to his
mansion under mysterious circumstances. A flotilla of Lord Alquith's ships had
set off for Latin American some weeks before this and yours, the "Inferno", as
the only available ship of Alquith's fleet. You walked into the Earl's study
with the humility that one would expect a sailor to express to his master, and
His Lordship invited you to dine with him. An unusual request, you considered,
but one which you were obliged to accept. After dinner, you both retired to the
drawing-room, a long five-bay room with a robust white chimney piece. The flat
fluted Ionic columns punctuated the plaster panel walls and set off the
compartmented ceiling excellently. Paired mahogany doors led off to the east and
to the south, the doorcases bearing console brackets supporting architrave over
"The reason I have brought you here is quite simple, Catchpole," explained Lord
Alquith peremptorily. "I require you to deliver a confidential cargo to Disco in
Portugal at once. Unfortunately, all of the sailors in my employ are now only
returning from Brazil. I would ask you, therefore, to elicit the number of
crewmen that you require. I have requested Shottford, my trustworthy son-in-law,
to acquire for you a recommendation for a first mate from one of his associates
in Plymouth. l believe the man in question is now in Sandbourne. Here is a map
or sea-chart showing you the location of Disco. Now, if you excuse me, I shall
smoke a pipe for a few moments then I must leave urgently."
And so, as the great man reclined back in his elegant armchair, you thought of
your quest in detail, uncertain of the reliability of you crew, hoping that the
unthinkable would not occur, that you never have to expostulate that dreadful
But then only you, by utilising your sharpest wits and resources, can ensure
that either this does not happen or if it does you can take automatic
The game consists of two parts, the second of which is accessed by a
password provided at the end of the first. Normal adventuring commands apply to
this game, but if you are in any doubt VOCAB and INFO will provide you with
further information. You will benefit immensely from conversing with the various
characters you meet throughout the game. You may find that the HELP command may occasionally provide some assistance!
The following utilities are also available to allow you to edit the supplied screens of this game:
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