Can you discover the secret of this strange and deserted ship?
What has happened to the crew? Were they killed, kidnapped or did they
perhaps desert?! The answer must be found.
The most logical place to find it must be the Captain's Log. Now the next
problem... Just where is the log? Could it be in the Captain's cabin? Is
it in the big safe? What about the crow's nest?
As you play this adventure you will discover many places where the Log could
be hidden. But be warned: there are also many perils aboard this ship - so
beware of where and how you search and - perhaps - in the end you will
unravel the mysterious secret that has been kept for over a century.
Or, alternatively, you may also suffer the same fate that has befallen
the crew of the Marie Celeste...
Playing The Game
Some verbs to get you started:
TAKE, DROP, WEAR, EAT, GIVE, FEED, HELP, EXAM
For example: GIVE MERMAID THE FLICKERING CANDLE
Use N, S, E, W, U and D for movements.
Save the adventure regularly.
Map the adventure. A lapideous examination help ichneumons of the caged
The following utilities are also available to allow you to edit the supplied screens of this game:
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