Some years previous you had been instrumental in aiding the alien known as
Laskar to carry out his mission on Earth and to return safely to his own planet.
During the course of this incident you and the alien had become friends and you
often thought of him in the time that had passed since then. So you were highly
delighted and happy when late one night, whilst messing about with your SHF
receiver, you pick up a familiar voice - albeit on the emergency channel. It is
your old pal Laskar and it seems that once more he is going to be in need of
your assistance - his craft is in severe difficulties and a 'crash-landing' is
Quickly you triangulate his approximate position and make notes in your
notebook. With these notes you should be able to locate the crash site and will
hopefully find Laskar alive and well when you arrive there.
However one small detail keeps niggling at your mind as you put together some
supplies for the journey - Laskar's old ship was nuclear-powered and there is no
reason to suppose that his new one is any different. So was there any danger of
the core of its reactor becoming 'critical' - and if so, would you be able to
prevent the nuclear explosion that would be bound to follow. Such an event would
inevitably lead to global-pollution and that could last for thousands of years -
even spell the end of mankind as we know it. Such a disaster just has to be
With all these thoughts running through your head you pack your supplies, pick
up a small map of the area you think Laskar has crashed in and head for the
nearest airport. As is always the case in these matters your baggage is lost in
transit and you arrive at your destination with only the clothes you are stood
up in ... so much for 'forward-planning'!!
This game will accept all the standard commands such as QUIT, INVENTORY, HELP, LOOK, EXAMINE and OPEN, however it will also accept such diverse commands as CLIMB ONTO and LOOK BEHIND.
Use the latter to negotiate the more obtuse puzzles and to assist you here the following abbreviations may be used - LIN = Look Inside, CLON = Climb Onto, LUND = Look Under and LIND = Look Behind.
Use the normal SAVE and LOAD routines in order to store a permanent record of your progress to tape or disk and use RAM SAVE and RAM LOAD to store a position to memory. The latter may be abbreviated to RS and RL.
Beware of the 'Sudden-Death-Syndromes' ... they can be avoided by the use of
clear thought and/or generous use of the various 'save' routines. The choice is
yours - make it wisely!!
A 'greasy-rope' can be a better lubricant than a can of oil - sometimes - just
try it. Just remember that 'tossing' straw can be almost as much fun as
'tossing' pancakes ....
The following utilities are also available to allow you to edit the supplied screens of this game:
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