The mutants from Gloop! are back, and this time... Izzy must prevent their
most devious plot against the Spectrum and save the time-lines before history
is re-written forever.
Having originally been thwarted in Gloop many years ago, the
Commodore's Funamentalist Mutants have re-grouped, armed
themselves to the teeth, and are lanning to build a time machine.
Holed up in a castle, their aim is to go back to 1982 and prevent the
launch of the ZX Spectrum.
Fortunately, Izzy has used the intervening years to acquire a bronze
magic certificate, and now has a few simple spells to help him in his
latest battle against these rogues. To succeed, Izzy will need to
banish all the mutants and blow up the castle in order to destroy the
It has been noted that the mutants' arsenal includes three bombs, which
have been carelessly discarded around the castle's many rooms. These
need to be primed before they detonate, and this will require Izzy
to punch-in the four digit destruct sequence for each device. Digits
are manipulated by use of the four direction arrows, and when the
correct digit is entered into its relevant position, the corresponding
line of LEDs in the status panel will no longer flash. Be quick about
it. This is a dangerous business, and Izzy's energy levels will drop while
he is trying to crack the code.
Izzy can move left and right around the levels, and can jump from one
platform to another. Playing cards can be found lying around and may be
collected for 15 magic-points, or hi-low gambled for 30 points. In
addition to magic-points, Izzy needs to collect ingredients for each of
the eight different spells. When ingredients are collected, a recipe list
in the Status Panel will display the further items required for each spell.
Yellow items are those that have already been collected, and magenta items
are those that have yet to be found. Spells will require two, three or
four ingredients. Each spell has a different effect, and some will only
work on one type of mutant. You'll have to figure out which does what to
Good luck, Izzy. You must not fail!
When the game has loaded the loading screen remains on screen and it waits
for the player to press a key. If you press "9" you'll get to play a daft
little affair I knocked up one weekend. If you've ever played Wicked on the
ST or Amiga you'll be familiar with the gameplay.
The following utilities are also available to allow you to edit the supplied screens of this game:
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