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Tenth Frame (US Gold)
The graphics are fairly average, with some nice animation on the bowler, but the game's biggest downfall is the annoying pause after every go.
Ace Of Aces (US Gold)
Doesn't contain enough to make it worth playing for more than a few days.
Agent Orange (A 'n F)
The graphics aren't stunning, and though Agent Orange isn't a bad game, I wouldn't recommend it.
Annals Of Rome (PSS)
There is something in the idea of recreating the entire sweep of Roman history that captures the imagination, and vacuuming Europe at the start of the game is very satisfying indeed.
Rather unsophisticated in terms of screen display and booklet presentation, but a good introduction to the subject.
Bazooka Bill (Melbourne House)
I don't reckon that anyone would play this for very long: as the gameplay involved is very simple, and so addictivity suffers.
Brian Clough's Football Fortunes (CDS)
Sorry Brian, I'm going to kick this one into touch.
Butch Hard Guy (Advance)
One of the most addictive and playable games I've played so far this year.
Dodgy Geezers (Melbourne House)
Humour is the name of the game here, and this program offers much amusement to those who either just read the cover, or really get to grips with the intricate plot.
Electronics Kit (Westex Electronics)
Working through the kit as a whole, the child will develop a variety of skills.
Explorer (Electric Dreams)
The graphics are pleasantly coloured, if a little monotonous, but (unsurprisingly) the game has a tendency, to get boring after a while.
This is excellent. Although the screens flip annoyingly, the detail of the backgrounds and the superb animation of the characters make up for this.
Forgotten City (Hawk)
An adventure which skips along merrily while keeping the adventurer thoroughly engaged.
Very well produced, but lacking in the playability department.
Jail Break (Konami)
Boring, not very playable, and poor value for money.
Judge Dredd (Melbourne House)
Dealing with the different crimes in different ways is initially quite enjoyable, but the game's staying power is limited.
Landfall On Rollus (Clywd Adventure Software)
Considering the amount of effort put into the program and storyline I can't rule out the game entirely, but I think the adventure assumes too much from the player.
League Challenge (Atlantis)
Boring. The characters are badly drawn, the animation is abysmal and the colour choice is even worse.
The Legend Of Apache Gold (Incentive)
An entertaining adventure which is far from difficult.
Little Computer People (Activision)
The graphics are reasonable and colour is used very well on the background furniture. It's worth looking at, but I think addictivity is severely limited.
A very simple idea, but one that's far too simple to make an interesting game.
Masters Of The Universe (US Gold)
It's very boring to play, and not much good to look at. I wouldn't recommend it.
Mega Bucks (Firebird)
It may look nice, but the game holds little appeal.
Nuclear Countdown (Atlantis)
I found Nuclear Countdown very easy to get into - but unfortunately a bit too easy to complete.
Phineas Frogg (Mirrorsoft)
The children who tested the game for me were completely enthralled by it - indeed, they would hardly let me have a go at all. Go out and buy Phineas Frogg now.
Rana Rama (Hewson)
A great game that ought to last for a long time. The graphics are very reminiscent of US Gold's Gauntlet, but are slightly better.
Scalextric (Leisure Genius)
Neatly done, and professionally packaged, it has everything going for it - apart from an original idea.
Shockway Rider (FTL)
Excellent graphics, with colour used well, and superb scrolling: some of the character animation is brilliant. It's also highly playable, but I felt that it lacked depth.
Silent Service (Micro Prose)
I feel uncompelled by Silent Service. It's disappointing, because with just a little tweaking (and extra bytes, I suspect) it could have had that extra something.
Star Seeker (Mirrorsoft)
A very detailed booklet describes the operation of the programs, as well as giving a wealth of additional astronomical information.
Tempest (Electric Dreams)
Contains nothing to keep the player interested.
Fist II (Melbourne House)
Fist II is over-hyped. Having advertised this for so tong, I would have thought Melbourne House could have come up with something a little better than this.
Wibstars (A 'n F)
This is a fairly poor game. The graphics are very drab and uninteresting.
Winter Wonderland (Incentive)
Winter Wonderland's location descriptions are never particularly long, but they are always well-constructed, imaginative pieces with clues as to how you might proceed.
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